Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

not able to accept usb dialog

i see this issue with 2 different headsets, quest 2 1. factory reset2. pair head set and enable developer mode3. plug usb see headset display is all black , cant see usb dialog notice pressing the power button the dialog flahses but disappears againu...

Development Support

I thought it was just me who was having extreme difficulty getting constructive support from the Development Team but I realise now that I’m not alone. For ages now I have been trying to request admin to assign me to my previously created Organisatio...

app store review comes back with same error

Hello, I have made multiple submissions of different code of my application and the Meta reviewer keeps coming back with the same error: stuck in loading mode with unity logo in one eye.This however, is not what I can see when I load it from any ques...

Nixer87 by Honored Guest
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  • 1 replies
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Tracking confidence for Touch Plus controllers?

Hi.I'm currently exploring the possibilities of an app using Simultaneous Input on Quest3. It's a use case anyone could think of, but I'm experimenting with using the controller as a 6DOF tracker for tracking real objects. However, as one would expec...

gedo831 by Protege
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  • 0 replies
  • 0 kudos

Position of OVRCameraRig

I am just starting out on the MQP and Unity development. I removed the camera, and put in an OVRCameraRig. Set up everything for passthru (not that it matters). In my scene, I have a planet about 0.5 meters deep in Z. I fire up Unity and as I move my...

Issue with ovr-platform-util

Hello, After the upgrade to 1.96.0.000001 the push of a new build is not working anymore. There is a generic error shown, here is a print screen, and the logs.:cross_mark: ERROR: An unexpected error occurred2024-03-04T19:19:19.927Z [ERROR] Server log...

XLRLimits_0-1709582880223.png

Lidar 3D Scanning

People have been asking for 3D Scanning since 2015. I just went through searching for LiDar and a whole of others were asking the same thing. Is this request being thrown on deaf ears? You should support 3D mapping apps like how the iPhones or iPads....

any documents for developing augments...?

I heard since v62, there comes augments! but I don't see any for now. I have many cool ideas that want to implement when it comes to live! ( hope I can use custom code so enrich it in many way like patching information from web with intended api etc....

pyungdoo by Honored Guest
  • 939 Views
  • 1 replies
  • 5 kudos

Travel mode is simple

Use the non domimant controller as a point of constant reference, with multi modal now live you can now allow the user to use the non dominant controller while maintaining two points of control, the non dominant controller can be set down or clipped ...

Why is wide motion mode not available for Quest Pro?

As the title says, why isn't wide motion mode available on Meta Quest Pro? Genuine question. What is the limitation? Processing power, LIDAR etc.? Such a shame it is only supported on the Quest 3, I'd love to see it on the Pro if possible. Thank you.

BigSoulja by Honored Guest
  • 426 Views
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App can't see its obb file

Hey folks ... looking for any insight here ... we are moving from 4.27 to 5.2 ... everything builds and packages fine through editor ... installing the app and everything shows up correctly under unknown sources, but running the app just gives the in...

daver99 by Protege
  • 1231 Views
  • 0 replies
  • 1 kudos

120hz Support Broken/Missing on Quest 3??

We're in the process of updating our game for Quest 3, and we want to support 120hz as an option, but it doesn't seem to be a supported frequency.As an example, when we call "OVRPlugin.systemDisplayFrequenciesAvailable", we get:"72, 72, 80 80, 90, 90...

Doubles natively supported on Quest hardware?

Hello!I was curious if doubles were natively supported in hardware, or if there is a performance downside generally for using them. I'm working on projects that would benefit from the added precision for positions and physics but am unsure whether or...

Make your voices heard and save modding!

The latest public test channel update PTC V63 locks scoped storage meaning those who mod games like bonelab will be unable to manually mod their games. While some games are starting to work on built in mod managers it still doesn't make meta locking ...

Where's the Fiducial Marker Support?

Seriously, no raw data access to the camera, depth sensors, okay. Then why still missing built-in fiducial marker support like AprilTags or arUco in the SDK? Registration is such a core functionality when dealing with MR apps, and cannot replaced wit...

How to set required play area dimensions?

I remember seeing certain apps have a popup saying "you play space needs to be at least x by z meters to play this app". Seems it should go in the Android Manifest since it says it before starting the app , but I could not find any info regarding thi...

Resolved! Can't verify Oculus Developer Account

I wanted to Turn on developer mode for my account, but every time I try it will tell me to verify my account. I didn't have a payment method and Phone Number Verification wasn't working so I got the Authenticator App and connected it which did work. ...

Oni2ed by Honored Guest
  • 18213 Views
  • 25 replies
  • 6 kudos
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