Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Overlay apps like AVP has For Quest

Hello,Are there any tutorials or doc on how you can create an app that just exists within a set Window like Apple Vision Supports?I'd like to make a simple passive companion game (think pets) that can accompany you on the Quest in a small 3D window t...

otis1017 by Honored Guest
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Passthrough renders on all unlit transparent materials

Hey I'm curious if anyone else has had this issue.I am working with passthrough in a quest app and I have a movable passthrough window as a tool for the user. It looks great and its rendering just the way I want it, it is based off of the oculus demo...

Poggle by Honored Guest
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  • 4 replies
  • 2 kudos

Build problems in UE5.3

I'm trying to build to UE5 for Quest 2 and have followed the steps here TWICE. Unreal Engine 5.3.2 for Meta Quest VR | Epic Developer Community (epicgames.com)Can anyone tell me what's missing or why my builds are failing? I'm pretty sure it's a simp...

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dvdsm by Honored Guest
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Different Graphics for Differnet headsets

Hi, I see that some games offer enhancements based off the device they're running off, for example, walking dead saints and sinners offers quest 3 graphics enhancements now while quest 2 uses the old graphics, my question is how do you package two di...

Data-basing our children is not the answer.

Hello, fellow Meta community members,I wanted to bring up a discussion about the privacy and security measures Meta has in place for our children's accounts, especially considering the extensive amount of personal information collected. This includes...

stereo audio capture

Hi. I'm a Unity developer. In May 2023 I read"We are beginning to roll out stereo audio for video recording."???On Quest 3 in December, there was a period of a few days where it workedand it made all the difference in my case. I have tried it and it ...

Trigger the controller click button

Hello, I just put a Cube on the scene with his Box Collider then I added the Event Trigger > Pointer Click and I attached my public method as you can see below in the picture, but when i try to build and run on my MetaQuest 3 the application works fi...

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Gelso77 by Explorer
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Importing Models Into Horizon Worlds

Is there a way to import a prebuilt Sketchfab model into the current World Building environment in Unity format?If so and once it is in my inventory, will I be able to modify it with the tools available within the HW app? John Arborfield

Oculus Mixed reality capture issue

I was trying out the Mixed Reality Capture by Meta using Unreal Engine as per the documentation (https://developer.oculus.com/documentation/unreal/unreal-mrc/), and the problem that I'm facing is that the virtual hand doesn't occlude over the physica...

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Deeplinking Meta Quest Browser

Is there support for deeplinking through the meta quest broswer, to open uri schemes. I want to direct users from the web to the app with a special uri and be able to register that from our app. I have asked in the Unity forums and I don't seem to be...

Ayfel by Expert Protege
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Accessing Move Data?

We've got a heart rate monitor synced directly to the headset with our headset and are looking to display heart rate data in our application. As described here, the heartrate monitor is displaying the data in real time to an overlay. Is there any API...

homsar47 by Explorer
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  • 3 replies
  • 1 kudos

FPS Test on Unity - Meta XR Simulator

Hello,Is it possible to test the fps values of the developing game with Meta XR Simulator with Unity?When using Unity game mode, do the fps values of the game I run with the xr simulator match the fps values I will get on the quest device?

voligde by Honored Guest
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Subscription webhook

Are there any plans to work on subscription webhooks where our servers could subscribe to subscription-related events such as subscription cancellation (cancellation reason, date canceled, etc.), subscription purchase attempt (used promo codes, subsc...

Resolved! interaction button

I'm currently developing an app using Unity. I would use the virtual hands to interact with objects/button. I aim to implement a scene where there is an object/button and upon pressing it, another object changes color. I'm wondering how I could achie...

MaraJets by Honored Guest
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  • 2 replies
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Screenshot restrictions on applab

Hi! Two of my apps have lost the ability to take screenshots in-game using the Quest 3 screencap utility. Have new restrictions been added to AppLab games with regards to screenshots, video recording and casting?Thanks!

Resolved! Quest 3 shared spatial anchors

So, we have a project in development with shared anchors, but we cannot save or retrieve anchors from cloud.This work in quest2 but not in quest3.There is something else to configure to work with the quest 3?We are using: Unity 2022.3.4f1 and oculus ...

All in one Package missing prefabs.

I am following the example tutorial for a basic app in Unity. https://developer.oculus.com/documentation/unity/unity-tutorial-hello-vr/ I have followed the example, but when I get to Step 7, adding an OVRCameraRig, the Packages folder is empty. There...

XR - using the scanned object specifications

Hello,Im currently working on a XR-Project with my Quest 3 and I need to be able to scan for example a window with the room-scanning, declare it as a window and then in Unity replace every Window with an image.Is it possible to access the object spec...

Caphter by Honored Guest
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