I have a Quest 2 and an Oculus account. I don't have a Facebook account
(and can't get one). Is there any way to set up developer mode on the
Q2? I activated the Q2 using an older version of the Android app. So I
can connect to the store, download ga...
I have absolutely no issue setting up air link, connecting it to my PC
and launching it BUT... it does seem to time out after a few minutes and
reverts back to my Quest 2 home. Is this due to inactivity or something?
And is there a setting that I mig...
Say, you have a game where a user can design an alien, or a logo, and
you want to let them save their design to the cloud so they can access
it later either1) in another gaming session2) on their computer3) in
another player's gameIs there a way to a...
I want to prevent ODH from importing all the media files on the device
into the PCA large number of video media files are stored on my quest2.
After connecting ODH, these files will be copied to
I"m not a Pro Pro developer just a hoby guy very little experience, and
i'm just making small little game or trying.Well i happen to have a
980ti graphics card and it's not supported, the LINK cables dont suport
it. People said that i would be able t...
I am struggling with this problem for some time and I have no idea how
to solve it.I am a bit basic if it comes to the Java. I am using Unity
to develop my app and I have problem with mouse connected to the android
device via OTG usb. The problem is:...
Our application is logged into APPLAB.For new users, after the first
download, after entering the game, call up the Android save menu and
select Confirm, the game save function is still unavailable.But if the
user,After launching the game for the fir...
I've setup a test account, factory reset my Quest, logged into the
Oculus app on my phone and tried to pair.If I try to pair with existing
HMD"Headset Identity cannot be verified at this time. please try again"
If I attempt to "Pair with new headset"...
I found a few posts asking about this but none of them went anywhere or
solved the issue. Your left tracked hand has a menu function that loads
up on a small circle. Is there any way to actually use that in app? Is
there a callback or a button press ...
Allow me to explain,.. I have an urgent need for an Oculus Quest 2. I
have created (over the course of 4 years!) a near AAA game as a Solo
dev. I started working on a CV1 (I was sent a full CV1 kit in 2017 from
Oculus) and it finally broke (the cable...
We started getting this today, uploads are repeatedly failing at the
same point when it tries to fetch a previous build of an OBB: It says
"Error" and stops the upload, but the ovr_platform_utility is not
returning an errorlevel, so our build system ...
I know that you can designate a release channel with ovr_platform_util
when you upload a Quest build. But can you use that utility or any other
to move or copy a previously-uploaded build to another channel? Say to
move from Alpha to Beta? How could ...
So my job has insisted I learn game dev/vr dev for better or for worse
and I'm having a pretty bad time of it, I do not get along well with
this at all and the squeeze is on for "progress". I've been trying to
add colliders to hands (using controller...
Hello,I plan to develop a game that uses hand tracking + gaze as the
only controls.The docs say that we cannot publish to the Oculus Store
unless we support controllers in addition to hand tracking. But does the
App Lab have the same requirement? Or ...
Quest 2 - Quest 2 online pool browse and online using BPs Ue4.26 doesn't
work. I create session (host) open map listen and on the other headset
can see the server and it says there is one player in that server.When I
join the server it says its succe...
Hi,We have now been rejected twice for the App Lab submission because
out app doesn't support hand tracking. First time we got rejected
because the tester turned on hand tracking but app didn't show hand
mesh. We have applied a simple fix so app will...
Recently I've been trying to get into making content and unfortunately
the oculus quest to record at a 1.1 I'd figure I could just go on
YouTube and find a simple solution there but fortunately every possible
solution always made my game play lag but...
Good evening everyone,I'm trying to develop an application who's only
purpose will be to display video coming in over a web socket on each
lens. I essentially need direct display access to the individual
displays. Is this possible?
Hi all,I'm looking to store video files locally on the Quest and access
them from the apk through their file path.To be clear, I'm trying to
access the internal storage on the Quest via an installed apk. This
would be a video stored in the movies fol...
Our application uses a hybrid approach. When user is standing still, he
sees a 3d model with 360 panorama projected to that model, essentially
we use 360 image as a texture. This creates the illusion of volume and
provides an immersive experience. We...
Hi there, I'm trying for a few days to have something working on UE4.27
and I'm hitting a wall. I've made a blueprint where i'm able to receive
OSC input data from a remote laptop to a UE4.27 app that then triggers
an event (for now print something o...
We are making an app to view VR videos with Unity (2020.3.21f1).I want
to play a video in the "Movies" folder, which is a public folder on my
Oculus Quest device, but when I browse to a file in that folder, an
"access to the path '~' is denied" error...
I tried to upload an alpha to app lab in the Oculus developer hub.i use
unity with open XR.but when I try to upload it, these errors appear:
This APK includes libUnityOpenXR.so, but not libOVRPlugin.so. The Unity
native OpenXR plugin is not yet fully...
Hi everyone, I'm working on a standalone native C++ Quest app that uses
Android's built-in webview and other UI elements, for which I use the
Oculus Overlay keyboard
the address bar for debugging purposes, but it doesn't seem to work in
latest Oculus(Meta Quest) Browser 184.108.40.206.39.382455783.Reproduce:View
websites in the Oculus BrowserType "ja...