Hi, I'm trying to build a VR climbing application in Unity for Quest 2.
I want to be able to move the camera position to simulate change in
elevation while leaving the hands in the same place. I have tried to do
this by using ovrCamera.transform.Tran...
There was such a message popping up when I was trying to record in the
Oculus TV or Youtube VR apps: "The developer has forbidden image capture
in this app."Now there seems to be no such hindrance.Say if I want to
prevent "let's playing" of my game, ...
Hello everyone, I am new to the developing world and going through
guides I still don't understand the main thing: how do I upload an app
to be used with a Quest 2 not attached to the PC? I want to create an
Archviz project that would not be shared w...
I have a stereo mirror reflection code in Unity (using a render texture
and shader).This worked fine until very recently. Now the reflection
appears like the eye separation values are incorrect so the stereo
rendering is off. I've tried the same APK ...
Hi, I am a developer working on VR app using Quest Link & Unity. I would
like to submit my app to Oculus app Lab, but a open source library such
as MIT license is included in my app. I wonder if the open source
license must be submitted at the time o...
I am implementing the Equirect OVR Overlay for rendering 360 video
playback and I am noticing a visual issue that I need to fix. The issue
is that the seamline for the OVROverlay Equirect Shape is producing a
very noticeable black line that is not pr...
I got my Quest yesterday and spent today reading and going through
tutorials.I'm no Unity2019.1.8f1 and Oculus Integration 1.38.I use Unity
since 2007, but i worked last on the N3DS and Unity5 so i just grabbed
the newest non beta version.I'm asking ...
We have an app currently available on the Store. We had initially opted
out of multi user app sharing, but are interested in implementing it.I
can't find any documentation about how this is expected to work. Mostly,
I am interested in the following
Hi everyone, Myself and one other person are developing an immersive
music application for the Quest 2 using Unity and have run into an
interesting problem. Currently we are building in Unity 2019.17.4 We
have a canvas and set of sliders linked to EQ...
Greetings team, inquiring for some opinions about the use of an oculus
quest 2 for enterprise application / productivity in a work from home
setting.I'm tracking the oculus for business and that's not what im
referring to. Moreso, taking your Quest 2...
Never worked on mobile last three years focused on desktop only VR apps.
Also abandoned both Unity and Unreal at that time.Now wanted to
prototype a social exploration app for Quest, with just some
geolocalized locations to be explored together with ...
I am getting an APK not signed message on build upload to a consumer
release channel on Oculus Dashboard, however it was working, details
below.This is the output from apksignerVerifiesVerified using v1 scheme
(JAR signing): falseVerified using v2 sc...
We have an existing enterprise app that we are porting to Quest. The app
is built using Unity and an OAuth service (Azure B2C) is used for
authentication. Currently, we support multiple authentication flows,
including using browser based authenticati...
We have the oculus Quest 2 and the left controller character drifts. I
have researched for a fixed in which it says to recalibrate the
controller. I open the app and go to the controller tab and when I tap
on the left controller it does NOT have the ...
For an experienced VR app developer with a high level of expertise in
both Unreal and Unity, which platform is the better one for making an
Oculus Quest 2 app? I am part of a team at the very beginning stages of
developing a series of apps for the Oc...
I am working with a medical group at my university and they want a
manipulated videostream (it will be tilted a few degrees) with the
quest. I tried to work out a way with the "webcam"-class in unity (like
this), but it does not work on the quest. Ca...
Hi,I have my app which is deployed in Quest from Unity 3D, when i opened
the app in the quest near the guardian app is assume the center point
will be where i am standing and its open the app according to that.But
what i really want is, instead of de...
Hello! We've been testing performance of our build and uploaded it on
the site as a 32bits build for quite a while.Uploading the 32 build
would trigger a warning encouraging us to update to 64 bitsAs we are
scheduled soon for QA, we've been checking ...
Hello, I've been trying since several days to launch an apk natively
into my QUEST 2, no matter what I try to solve this issue I always get
the same error which is the title of the thread. anyone had this issue
and succeed to resolve this ? thanks fo...
I found as Admin I can share games with other FB/Oculus
accounts.Awesome!However the added FB/O accounts are unable to share the
games they bought.So as owner and admin my friend can play my games but
I cant play his? WHY ?
Hello there, Prior the last unity sdk update, we were able to get the
Oculus ID of the current user when we were testing devlopment builds in
the headset (without pushing the build on the dashboard). Now I can
still get user's informations, like his ...
Hi there,I would like to develope for the Oculus Quest 2. The item ist
currently not available in germany but e.g. in france. Is it possible,
to work with such a device and a german developer/facebook - account?
Hello everyone.In our program, HLS 360video data is decoded using
Android MediaCodec and rendered on the Unity.It uses MediaCodec to
decode the H264 stream, but it looks very slow in Oculus Quest.And
MediaCodec stops decoding after a short while.The ...
Is anyone noticing that your app is not showing up in new Test User
accounts? The apps DO show up in the Test User accounts if you make the
Test User a developer in the organization, but NOT if you invite the
Test User by email. This is true includin...
Hii am developing a VR Game for oculus quest in unity 2019.2.15f1. To
save computational power i started to move from realtime lighting to
mixed lighting. If i build the game with realtime lighting or baked
lighting or mixed lighting (subtractive) al...
I'm currently prototyping in UE4 (4.25 Oculus branch) for Quest 2.
Navigating in the dark with a flashlight is a major part of the game
concept but we've already hit a snag early in our prototyping
phase.Dynamic spotlight works fine when previewed fr...
Ok, so yes, I've disabled notifications... However please could I
request that we don't lose some absolutely precious footage on shutdown.
One simple procedure to check before the minimum mh/h % settings. Auto
stop recording would be helpful. Or does...
So the Quest overlay keyboard works but sometimes it will just not work
in the sense that pressing the keys won't affect the input box selected
and when this happens closing the keyboard I don't get focus back to the
app (my controllers disappear) an...