Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

I'm having trouble publishing the add-on I created?

Hello all, I am adding in-app purchases to my Oculus app. I have created add-ons and provided all the details, but when I try to publish the add-on, it says "Please finish filling out your add-on's metadata." I have already provided the add-on metada...

Display a 200 meter 3D model in passthrough mode

Hi,Figmin XR and Gravity Sketch can't display a large 3D model. So I decided to create a standalone demo capable of doing that. How to adjust Unity3D parameters to display a 3D model as large as possible?This is the biggest 3d model i have seen in pa...

Review Ringtone Selection

Ringtone Selection:Sometimes, the chosen suonerie gratis mp3 download might have been accidentally changed. Go to your device's sound settings and select the desired ringtone for calls and notifications. Default Ringtone:If you've customized ringtone...

Material rendering with passthrough

Hey all - sorry for pasting in a tweet but I don’t have the video on my phone! This is the issue I am having: https://twitter.com/roydmagnuson/status/1506010679668576261?s=21 As you can see the material is rendering behind the UI element when passthr...

Build Support for OVR Lipsync in WebGL

Hello I was trying to build an web app using OVR Lipsync in Unity, it works perfectly when used in unity but it doesn't seem to work for WebGL build. I get this type of error - "output 2.framework.js:10 DllNotFoundException: Unable to load DLL 'OVRLi...

Start a video when you put the helmet on

Hello everybody, I would like to program my oculus for an exhibition. I did a VR 360 video that I wanna show to my audience trough an oculus meta quest 2. The best way to do it for me is when people put the headset on the video start and when they re...

Please bring back manual app updates!

Automatic app updates are a PITA, especially for people who have a lot of apps and games installed, and not a lot of bandwidth.We don't want GBs of data being transferred on games that we don't play that much anymore. Like, an app might update itself...

Oculus API entitlement check failure

Hi everyone - I am trying to use the Oculus leaderboards API in my app 'Dungeon of Nekros'. I am using Unity 2019.4.28f1 and the Oculus XR Plugin v1.5.1. The call to entitlement check keeps failing when in Unity and also when in the standalone app. T...

Single Pass rendering not working with Quest 2 v56

It seems that Quest 2 software v56 has a conflict with single pass rendering. I had to revert back to multi-pass to make my app work again. However, we give up performance in doing so. Single Pass was working fine with version 55. Any suggestions on ...

EJMB100 by Explorer
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My App no longer works after Quest 2 software update

My app was working fine until I updated to the latest Quest 2 headset software. I have the same issue with 3 other headsets after I updated to the latest software. When I attempt to launch the app I developed, it goes black and then bounces me back t...

EJMB100 by Explorer
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API 32 - Launching one app from another fails

Since we upgraded our build to Android 32 our attempts to switch from one app to another fail. We are using the same code and settings as we did in 29. Existing apps built against 29 still work and can launch API 32 apps, but our API 32 apps just do ...

daver99 by Protege
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Questions about releasing the APP Target SDK

Hello everyone, excuse me. I would like to ask since the target SDK requirements for publishing applications have changed to a minimum of 32, but both my Oculus Quest 2 and Oculus Quest pro must be installed in the APK of target SDK 30. Oculus Quest ...

60 frames per second on supported devices

I have been running into this problem for every app I have tried to submit:"The app runs noticeably lower than 60 frames per second on supported devices."Is there any way in Unity3D to prevent this? Or does anybody know any way that has worked for th...

Creating Tracked keyboard-like items

Hello everyone!TLDR: I am not a programmer! I am hoping to chat with someone about creating a tracked "keyboard" and ask how difficult it is to do.I am a Lighting Designer. One way I wish to use VR is to pre-vis my shows. The workflow I am imagining ...

Issue with Web Task as of recent quest update

Link to documentationhttps://developer.oculus.com/documentation/web/web-tasks/Source codeIntent intent = new Intent("com.oculus.vrshell.intent.action.LAUNCH"); intent.setPackage("com.oculus.vrshell"); intent.putExtra("uri", "ovrweb://webtask?uri=" + ...

ekrenzin by Honored Guest
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Finding Boundary Coordinates?

I'm developing a simulation in the Quest 2 using Unity and would like to access the boundary coordinates. In the past, there was a GetGeometry option but it appears to have been deprecated. Can anyone point me in the right direction here?

Alpha Channel Apps not showing on tester devices

Have been navigating this issue for quite some time wanted to know if other devs are encountering it as well.- Alpha Channel invites to testers sent, testers never receive email invite - Even if testers receive invites and accept them, preview app fa...

System ux has stopped Oculus quest

Oculus quest... I was downloading skyworld and all of a sudden my headset came up with system ux has stopped the next message was system ux keeps stopping ... My quest then powered off and my new game skyworld also I had stopped installing nothing is...

squamme by Honored Guest
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  • 17 replies
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