Quest Development
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Play sound from native C++ API

I'm planning to synthesise sound in realtime in my naive (openXR) app and then play it. So I'll have a bunch of int16 or int24 arrays to play which will be constantly updated and then submitted to the sound API. Android native uses the khronos audio ...

Anonymous by Not applicable
  • 576 Views
  • 2 replies
  • 0 kudos

Cant update applab metadata PDP video

Hello, I have an app on applab, and i want to update the video shown on the PDP, but i cant figure out how to do it. I saw this page, https://developer.oculus.com/resources/publish-content-updating/#update-app-metadata but it seems that is for the Oc...

Meta Avatar SDK with Obb file

Recently, our team started to use obb file as the apk file is getting bigger and bigger. After using obb, our meta avatar doesn't load correctly, and we get these errors: [ovrAvatar2 native] AssetLoaderZip::Failed to open asset zip file: Oculus/OvrAv...

XNW by Honored Guest
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  • 5 replies
  • 2 kudos

Minimum FPS of the Quest2 app

Hey there, My app is running at (72)FPS, but sometimes it drops to the 60s and 50s for some shots. Will that affect being approved on the store? And how can I solve this issue? Thanks

Resolved! No Reply from Oculus Support (2 months)

Hi, my name is Ariel. I have been having issues trying to contact the Oculus Support Team. I have created two tickets in which they both got a response saying they were assigned to Oculus Submissions Team. It's been 2 months already and I haven’t rec...

Performance HUD unexpectedly shows up

HiSuddenly the Performance HUD shows and just is in the way, how come?History1 Performance HUD showed up in MSFS every time I used Ctrl + numpad +/- also the Debug window2 I uninstallled Oculus and manually cleaned up a lot of folders -> Problems gon...

An error appears on the status stage

App lab gives me an error in the test status, when I click on the Test Results: Security Vulnerability Review, I click on the details option and it tells me that it passed all the tests, so what is the error then? what should I do or request to fix t...

Rusty_GamesMex_0-1666068357395.png Rusty_GamesMex_1-1666068402955.png Rusty_GamesMex_2-1666068477520.png

Enable/disable passthrough at runtime causes crash

Hello, setting ovrManager.isInsightPassthroughEnabled = true works great and turns passthrough on, and setting it to false turns it off. but doing it over and over again, my app crashes at some point (sometimes on the first try sometimes on the tenth...

How to teleport using hand tracking in Unity

Hello everyone. I am a new developer using Oculus with Unity and I am trying to use hand tracking on my application, but I can't find any resources about how to create a teleport system using just hand tracking. Do you know where I can learn how to d...

How to get browser logs?

Hi! My quest default browser keeps crashing on meta quest 2. How do I check logs? I tried the oculus log gatherer tool but I can't see anything useful. Is there a way to specifically obtain browser logs? Thanks!

Access oculus move data

Hi,I am developing a fitness game for the Meta Quest in Unity and I would like to be able to display the oculus move data (calories burned) within my game. Does anyone know how to do this? Thank you

Quest prescription lenses

As a UK based player who has to wear glasses I wanted to buy meta approved quest lenses to my prescription to better my experience but currently meta only promotes lenses from from frames direct who are US based that comes with almost $45 shipping co...

Lala0891 by Honored Guest
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  • 0 replies
  • 0 kudos

House/internal Ads

Hello, I was wondering what Oculus's stance is on in-game advertising which is not controlled by Audience Network. For instance, would an image of a product with a link to the product's webpage be acceptable given that it also follows Facebook's adve...

Eden_Ri by Honored Guest
  • 223 Views
  • 0 replies
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Afterpay and down payments

I think there needs to be a afterpay selection for the payment method or at least some sort of down payment to help pay for the products on this website. I would buy more products if I could help cut the huge prices in smaller pieces.

PjRaging by Honored Guest
  • 382 Views
  • 0 replies
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Disable automatic crash report uploads for my app

Hello, I'd like to know if I can disable automatic crash report uploading for my app. I know it can be done on a per-device basis via the phone app (Devices > Advanced Settings > Automatically Upload Crash Reports) but I need more control than that. ...

valverl by Honored Guest
  • 339 Views
  • 0 replies
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Native support for ODT (omnidirectional treadmills)?

Hello! Can an update be released that enables native support for for omnidirectional treadmills (the Kat Walk C2 for example), so our Quest headsets and the games in them directly work with ODTs, without needing a a PC to host. Just direct functional...

Arlen_K by Protege
  • 394 Views
  • 0 replies
  • 1 kudos

Can't build to a Quest 2

Building with Asus Tuf gaming A15, latest Oculus Dev Hub, Unity 2021.3.0, XR package, Oculus Integration 4.4 VEGA:MAP_TRACKING_HM: [Throttled count=5] All submaps have bad map tracking! 23:22:41.735 cutils Failed to open(/data/misc/profiles/cur/0/com...

Madcode by Explorer
  • 808 Views
  • 3 replies
  • 0 kudos

Record and Replay hmdData and controllers

Hi, I am working on a project where I would like to save the handDataSources and the hmdData in order to be able to replay what happened in the scene. ( easier than recording each object I would only record the data from the headset).Does the oculus ...

aandryyy by Honored Guest
  • 394 Views
  • 0 replies
  • 0 kudos
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