Quest Development
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Unreal engine 5.0.3 black screen in-game

i have loaded up the VR sample map and got the game to be packaged and sent to the quest 2. when the quest 2 loads the game i can hear the fire in the level and teleport around. i can also use the oculus button to bring up the menu. i can't see the m...

CPU level not increasing fast enough

Hi, I noticed that the Dynamic Clock Throttling is sometimes not fast enough to react to the CPU performance demand and even lowers the CPU level when it shouldn't. If I put the headset to sleep and wake up the headset after a few seconds I will have...

FPS drop due to CPU level.jpg

cant speak

i cant speak. so communicating on the quest 2 is impossible for me on all of the games i like to play. Is there some way for me to communicate . is there an app where i can put a keyboard at the bottom of the screen. if not can one be made .If so can...

Movement SDK features fail to start on Quest Pro

I've been trying to access the new Eye and Face Tracking features of the Quest Pro using the latest Integration SDK (46.0), though I am having some trouble.OVRPlugin.StartFaceTracking() fails (Failure, error code -1000), and OVRPlugin.faceTrackingSup...

Can an app turn off guardian wall rendering?

Hello all,I'm developing a room-scale game which procedurally generates its play area to fit strictly inside the boundary polygon, so there's no need for the guardian wall to be rendered while the user is playing, and having it show up when the playe...

How do I map a gesture pinch to an index trigger?

I'm using Hands only/Hand tracking for Oculus Quest.Currently the only way I can press a button via pinch is by registering the button press delegate during pointer enter and then invoking it upon reaching pinch threshold.I'd like to know if there's ...

Media Projection is disabled on v44

We are developing VR device management system that can monitor VR viewers' screens.we are implementing mirroring function using MediaProjection API, and it worked in v43.However, after updating to v44 it was not working and we found the following log...

Access Space Sense API for leg tracking?

Recently, Supernatural ( added 'knee tracking' based on estimating head and hand movement (i.e. not knee tracking at all). Since they only needed crude tracking, this was sufficient for them. Would it be possible to a...

Play sound from native C++ API

I'm planning to synthesise sound in realtime in my naive (openXR) app and then play it. So I'll have a bunch of int16 or int24 arrays to play which will be constantly updated and then submitted to the sound API. Android native uses the khronos audio ...

Anonymous by Not applicable
  • 2 replies
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Cant update applab metadata PDP video

Hello, I have an app on applab, and i want to update the video shown on the PDP, but i cant figure out how to do it. I saw this page, but it seems that is for the Oc...

Meta Avatar SDK with Obb file

Recently, our team started to use obb file as the apk file is getting bigger and bigger. After using obb, our meta avatar doesn't load correctly, and we get these errors: [ovrAvatar2 native] AssetLoaderZip::Failed to open asset zip file: Oculus/OvrAv...

XNW by Honored Guest
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Minimum FPS of the Quest2 app

Hey there, My app is running at (72)FPS, but sometimes it drops to the 60s and 50s for some shots. Will that affect being approved on the store? And how can I solve this issue? Thanks