While publishing the app there is a issue in Quest V.2 signing and unity
publishing settings.Help me to upload my app in oculus app store.1.Game
Eng : Unity 2019.2 ; Oculus Ver : Latest Hand Tracking 12.0;
I'm using UE4 and Substance materials, when I apply the SBSAR material
to my scene it displays properly but once I side load the project to the
quest all I see is a flat grey material. Does the Quest support this
type of material and if so are there ...
Hi, there Dear Oculus Quest World, Can I share My UE4 Packaged Build on
my friend's Quest? I have managed to launch my test Unreal project on my
quest, but I want my friend to test it on hers, is it possible? Or do I
need to upload it to a store and ...
hi, im farhan. Can i ask about Quest Development? I currently pursue my
study. We planning to build this 3D environment exactly look like KLCC
park. This hardware can capable support this place? if capable, how this
can achieve? Any advise for this p...
Hi, Im developing in unity for the oculus quest and ran into a problem
with the lighting. I want to have three spotlights in a indoor scene.
All three show up when I preview in Unity but when I build and run to
the Quest I only see one of the three s...
Hi there.I am currently trying to Beta test the hand tracking in Tsuro
on Rift.However, when I go to upload my new APK I get this message:Is
uploading hand tracking just not supported yet, or am I doing something
Hi,I want to launch an Android app (AppCompatActivity) on the Oculus
Quest.When I build and run from Android Studio the app launch, but I
don't see it in the menu "sources unknow".If I add in the manifest
I can see it but I have a black screen on Ocu...
I am creating a program for a research study and we need to record the
answers that participants give. Since it is not connected to the
computer we cannot use the Unity console nor create a text file on the
computer. Therefore we need to create a fil...
Trying to follow video tutorial.at the end of video 2 it has under
Assets >oculus scene >VRTK.tutorials.OculusIntergraton Video 3 talk
about settings but i see under Assets >oculus scene > VRTK and
>VRTK.tutorials.OculusIntergratonWhere did the >VRTK...
Hi guys, I have a problem testing my game after building it for quest.
The screen is all black and I can see 2 quads presenting camera view in
the distance. I assume they should be right against my face... Those
quads dont change in position, they st...
v13 Release notes:"Remote rendering support for Unity has been added so
developers can more easily build and test Hand Tracking apps through
their PC"I can't find any documentation on this. First I thought it
would work like android remote rendering....
If found bits and pieces of Project Settings and recommendations what
you have to do in order to develop specifically for the Quest.However. I
am not able to resolve FPS issues. Even if I am testing just primitive
objects like 1 x plane and 1 x spher...
Hey,Been searching for some info, but would be great to understand if,
when in Link mode, the Quest still uses its own inside-out tracking.
Also, is it possible to use the hand tracking feature of the SDK on a
desktop rendered experience?
Has anyone successfully implemented terrains in Unity on the Quest? I'm
using Unity 2019.1.14, LWRP. When I add a terrain into the scene (just a
bare terrain, no trees or anything) the FPS just tanks, even with FFR
turned to high. The terrain is only...
Hello Friends , i have create one games in 2016 or oculus not i want to
port this game for oculus Quest also. Any one ca help me for this . It
will be very helpful fro me is any one help me. Thanks In Advance.
I am creating an app for the Oculus Quest that will let a user navigate
through a hierarchy of various 360 videos. I initially started by
bundling the videos in the apk but that gets out of hand quickly and
causes memory issues with the builds. I swi...
I just upgraded a few projects to Unity 2019.2.9f1 and I am using the
LWRP 6.9.0.Right now, if I go to build just the Example Scene provided
by Unity with Multi-Pass, it builds fine, but it only renders the left
eye. The right eye is black.Now if I s...
I built a few projects in Unity a few months back, installed on my
Quest, was able to use them just fine after I enabled developer mode. It
seems that developer mode is still enabled (I have a developer tab, the
option to turn it on isnt' in settings...
Hey Folks!I've had some really cool progress on my Oculus hand tracking
experiments and am now trying to detect a finger-down position.There is
an API available for people interested in detecting a PINCH in hand
tracking. Which is documented here:lin...
Hello,I am building an Application on Oculus Quest using Unity engine.
In the application there is a scene where I play a 360 video of high
resolution (5760x2880); I am using render texture of the same size then
a I am using the material in the skybo...
Hi there,I just want to test VRAPI_FOVEATION_LEVEL in the
VrCubeWorld_SurfaceView example, but setting it doesn't seem to make a
difference.vrapi_SetPropertyInt( &appState.Java, VRAPI_FOVEATION_LEVEL,
Apologies. All this time I was using Android Studio. Turns out one
doesn't (and shouldn't!) use it.The only advantage I see of installing
Studio and thus ADB is for installing to the Quest wirelessly. Oculus
Team, please fix the websites to reflect t...
I'm trying hand tracking feature on quest and I can use hand tracking
very easily with 3D objects (also thanks to the sample scene and assets
present in SampleFramework folder of the Oculus integration), but I have
some difficulties interacting with ...
I'm using LocalAvatar -> AvatarGrabberLeftOculus QuestUnity
2019.1.12f1Oculus Integration 1.39I can grab objects but my hands are
like invisible. I'm new to unity Oculus Quest development. I created a
brand new project with just 1 cube so I can grab ...
hi, i have package a project from ue 4 for quest. side load the project
in quest . found the app in unknown source. but when i run the app, long
time three dots appear like loading the app . after that the guardian
wall appear and screen turn black.....