Quest App Publishing Issue-Reg
While publishing the app there is a issue in Quest V.2 signing and unity publishing settings.Help me to upload my app in oculus app store.1.Game Eng : Unity 2019.2 ; Oculus Ver : Latest Hand Tracking 12.0;
While publishing the app there is a issue in Quest V.2 signing and unity publishing settings.Help me to upload my app in oculus app store.1.Game Eng : Unity 2019.2 ; Oculus Ver : Latest Hand Tracking 12.0;
I'm using UE4 and Substance materials, when I apply the SBSAR material to my scene it displays properly but once I side load the project to the quest all I see is a flat grey material. Does the Quest support this type of material and if so are there ...
Hi, there Dear Oculus Quest World, Can I share My UE4 Packaged Build on my friend's Quest? I have managed to launch my test Unreal project on my quest, but I want my friend to test it on hers, is it possible? Or do I need to upload it to a store and ...
hi, im farhan. Can i ask about Quest Development? I currently pursue my study. We planning to build this 3D environment exactly look like KLCC park. This hardware can capable support this place? if capable, how this can achieve? Any advise for this p...
Hi, Im developing in unity for the oculus quest and ran into a problem with the lighting. I want to have three spotlights in a indoor scene. All three show up when I preview in Unity but when I build and run to the Quest I only see one of the three s...
Hi there.I am currently trying to Beta test the hand tracking in Tsuro on Rift.However, when I go to upload my new APK I get this message:Is uploading hand tracking just not supported yet, or am I doing something wrong?Cheers,Dan
Hi,I want to launch an Android app (AppCompatActivity) on the Oculus Quest.When I build and run from Android Studio the app launch, but I don't see it in the menu "sources unknow".If I add in the manifest I can see it but I have a black screen on Ocu...
I am creating a program for a research study and we need to record the answers that participants give. Since it is not connected to the computer we cannot use the Unity console nor create a text file on the computer. Therefore we need to create a fil...
Wii bowling, tennis, golf....I don't understand why everything is up in the air. Us people with vertigo are not loving that!!! NORMAL bowling, golf, tennis, everything......PLEASE
Trying to follow video tutorial.at the end of video 2 it has under Assets >oculus scene >VRTK.tutorials.OculusIntergraton Video 3 talk about settings but i see under Assets >oculus scene > VRTK and >VRTK.tutorials.OculusIntergratonWhere did the >VRTK...
Hi guys, I have a problem testing my game after building it for quest. The screen is all black and I can see 2 quads presenting camera view in the distance. I assume they should be right against my face... Those quads dont change in position, they st...
v13 Release notes:"Remote rendering support for Unity has been added so developers can more easily build and test Hand Tracking apps through their PC"I can't find any documentation on this. First I thought it would work like android remote rendering....
Hi AllI am building VR Videogames for Health Treatments and the goal is using 4 Quest simultaneously in a room, for it, for it, Could you tell me if it would be possible?Thanks for your timeAlejandro
controller is in working and visible but laser beam is not working instead of it eye tracking worked. thanks for any help
If found bits and pieces of Project Settings and recommendations what you have to do in order to develop specifically for the Quest.However. I am not able to resolve FPS issues. Even if I am testing just primitive objects like 1 x plane and 1 x spher...
Hey,Been searching for some info, but would be great to understand if, when in Link mode, the Quest still uses its own inside-out tracking. Also, is it possible to use the hand tracking feature of the SDK on a desktop rendered experience?
Has anyone successfully implemented terrains in Unity on the Quest? I'm using Unity 2019.1.14, LWRP. When I add a terrain into the scene (just a bare terrain, no trees or anything) the FPS just tanks, even with FFR turned to high. The terrain is only...
I would appreciate help being steered in the direction of the Quest interfacing with external devices.
Hello Friends , i have create one games in 2016 or oculus not i want to port this game for oculus Quest also. Any one ca help me for this . It will be very helpful fro me is any one help me. Thanks In Advance.
I am creating an app for the Oculus Quest that will let a user navigate through a hierarchy of various 360 videos. I initially started by bundling the videos in the apk but that gets out of hand quickly and causes memory issues with the builds. I swi...
bonjour ,ou puis je acheter un oculus quest en belgique ou dans le nord de la france?merci
I just upgraded a few projects to Unity 2019.2.9f1 and I am using the LWRP 6.9.0.Right now, if I go to build just the Example Scene provided by Unity with Multi-Pass, it builds fine, but it only renders the left eye. The right eye is black.Now if I s...
I built a few projects in Unity a few months back, installed on my Quest, was able to use them just fine after I enabled developer mode. It seems that developer mode is still enabled (I have a developer tab, the option to turn it on isnt' in settings...
Hey Folks!I've had some really cool progress on my Oculus hand tracking experiments and am now trying to detect a finger-down position.There is an API available for people interested in detecting a PINCH in hand tracking. Which is documented here:lin...
Hello,I am building an Application on Oculus Quest using Unity engine. In the application there is a scene where I play a 360 video of high resolution (5760x2880); I am using render texture of the same size then a I am using the material in the skybo...
Hi there,I just want to test VRAPI_FOVEATION_LEVEL in the VrCubeWorld_SurfaceView example, but setting it doesn't seem to make a difference.vrapi_SetPropertyInt( &appState.Java, VRAPI_FOVEATION_LEVEL, 4 );
Apologies. All this time I was using Android Studio. Turns out one doesn't (and shouldn't!) use it.The only advantage I see of installing Studio and thus ADB is for installing to the Quest wirelessly. Oculus Team, please fix the websites to reflect t...
I'm trying hand tracking feature on quest and I can use hand tracking very easily with 3D objects (also thanks to the sample scene and assets present in SampleFramework folder of the Oculus integration), but I have some difficulties interacting with ...
I'm using LocalAvatar -> AvatarGrabberLeftOculus QuestUnity 2019.1.12f1Oculus Integration 1.39I can grab objects but my hands are like invisible. I'm new to unity Oculus Quest development. I created a brand new project with just 1 cube so I can grab ...
hi, i have package a project from ue 4 for quest. side load the project in quest . found the app in unknown source. but when i run the app, long time three dots appear like loading the app . after that the guardian wall appear and screen turn black.....