Quest Development
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Export space mesh scanned on quest 3?

Hey,To cut to the chase, I want to scan my entire house, then export the space so I can load it into a 3D model.This is so I can take that low poly version of my house interior, and make my own 3D model around it. (Which would be super simple walls, ...

tedats by Explorer
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  • 16 replies
  • 6 kudos

Spatial Anchor not loading after saving

I am using deprecated Methods for creating and loading my spatial anchor in the game. But its not loaded again after saving. I also Update my rig with the building blocks.And in the building blocks Spatial Anchor Core I am not able to get the spatial...

SDK for Panel apps?

Hello, I am requesting that we get access to SDKs that allow one to develop native panel apps.Most apps/games on the platform are immersive apart from the OS apps. Since I learned that we can install android apps I find the quest to be more enjoyable...

Hand physics Capsules not following the fingers

Hello, So I have a working project with the new version 13, when I tick "Enable Physics Capsules" in OVR Skeleton script, inside the OVRHandPrefab, the capsules behave wired.So, as soon as the hands are detected, the capsules appear basically at the ...

Disable proximity sensor (re-center) on app only

Hello, I am currently working on a unity project with Quest 3 where I instantiate some cubes using raycast (still in the demo), but when i take off the headset and move, or rotate my head and wear it again, the cubes position drift or move to right w...

audio latency on quest 3

Hello Everyone, We are developing an app with multitrack audio recording.Using Unity Native audio plug-in SDK.On the quest 2 we have good results with compinsating for the latency.For the quest 3, it seems the latency is random.Any suggestion on how ...

Entitlement checking no longer a requirement?

An Oculus developer support person just replied to my request for help in getting Entitlement checking to work in my app.She suggested that Entitlement checking is no longer a requirement.I have not heard that, has anyone else?Thanks,Larry

VR in moving vehicle Rendering issue

I am working on a project which involves using meta quest 3 in Rift mode while inside a moving vehicle. We are attempting to display lidar information as a customer demo and visualization tool.We have run into the usual suspects while doing this (e.g...

Resolved! About the use of spatial anchor

Can I transfer the spatial anchor data saved locally to others over the network? What if I upload the trace data stored in local space to my own cloud server and then forward it to other users?

Resolved! Error uploading app via MQDH ("Installing CLI...")

Hi, I've recently updated MQDH to 4.5.0 and I've been unable to upload new app versions since.Trying to upload, I'm getting this message:"Error: spawn EBUSY"After trying to restart and try again a few times, I'm getting:"CLI not found or does not hav...

Meta Quest 2 V63.0 - player heights switching in-game

In testing sessions for one of our games, we are finding that the virtual height of participants are occasionally changing - making the player appear very tall.Has anyone else found this? It seems to only affect headsets which have updated to 63.0, w...

AlfieJ8 by Honored Guest
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Development of Metaverse Controllers

I have developed a metaverse controller that simultaneously controls spatial computing devices like Quest and is compatible with controllers of all platforms, available in two types: portable and board. It features an innovative input method where to...

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Developement Metaverse Controllers

I have developed a metaverse controller that simultaneously controls spatial computing devices like Quest and is compatible with controllers of all platforms, available in two types: portable and board. It features an innovative input method where to...

Unity Build extremely broken

Hello there,I've been making a small VR scene in Unity. Everything is fine when im playing in the editor but when I make a build and load it through the Meta Quest Developer Hub it looks like the pic below! I've tried disabling the lightmaps and make...

Casting_A9rCIC0iRn.png
PingMS by Honored Guest
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  • 1 replies
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ADB with wifi without a usb connection

Hi there,We have a VR project, which requires us to use 20-40 Quest 2s and a mobile hotspot device for a local network. Our project consists of several .apk files installed into our devices, and we use MQDH to send adb scripts so we can launch them o...

ercanert by Honored Guest
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  • 1 replies
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Files App access to local SMB/NFS shares via WiFi

Hi,I think a great benefit/feature for the native Files app on the Meta Quest 3 would be the addition of connecting to local SMB/NFS shares with local media.This is supported by relevant third party paid media apps and if supported by native Meta Que...

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