Quest Development
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Data-basing our children is not the answer.

Hello, fellow Meta community members,I wanted to bring up a discussion about the privacy and security measures Meta has in place for our children's accounts, especially considering the extensive amount of personal information collected. This includes...

stereo audio capture

Hi. I'm a Unity developer. In May 2023 I read"We are beginning to roll out stereo audio for video recording."???On Quest 3 in December, there was a period of a few days where it workedand it made all the difference in my case. I have tried it and it ...

Trigger the controller click button

Hello, I just put a Cube on the scene with his Box Collider then I added the Event Trigger > Pointer Click and I attached my public method as you can see below in the picture, but when i try to build and run on my MetaQuest 3 the application works fi...

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Gelso77 by Honored Guest
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Importing Models Into Horizon Worlds

Is there a way to import a prebuilt Sketchfab model into the current World Building environment in Unity format?If so and once it is in my inventory, will I be able to modify it with the tools available within the HW app? John Arborfield

Oculus Mixed reality capture issue

I was trying out the Mixed Reality Capture by Meta using Unreal Engine as per the documentation (https://developer.oculus.com/documentation/unreal/unreal-mrc/), and the problem that I'm facing is that the virtual hand doesn't occlude over the physica...

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Deeplinking Meta Quest Browser

Is there support for deeplinking through the meta quest broswer, to open uri schemes. I want to direct users from the web to the app with a special uri and be able to register that from our app. I have asked in the Unity forums and I don't seem to be...

Ayfel by Expert Protege
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Accessing Move Data?

We've got a heart rate monitor synced directly to the headset with our headset and are looking to display heart rate data in our application. As described here, the heartrate monitor is displaying the data in real time to an overlay. Is there any API...

homsar47 by Explorer
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  • 3 replies
  • 1 kudos

FPS Test on Unity - Meta XR Simulator

Hello,Is it possible to test the fps values of the developing game with Meta XR Simulator with Unity?When using Unity game mode, do the fps values of the game I run with the xr simulator match the fps values I will get on the quest device?

voligde by Honored Guest
  • 377 Views
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Subscription webhook

Are there any plans to work on subscription webhooks where our servers could subscribe to subscription-related events such as subscription cancellation (cancellation reason, date canceled, etc.), subscription purchase attempt (used promo codes, subsc...

Resolved! interaction button

I'm currently developing an app using Unity. I would use the virtual hands to interact with objects/button. I aim to implement a scene where there is an object/button and upon pressing it, another object changes color. I'm wondering how I could achie...

MaraJets by Honored Guest
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stereo audio capture conspiracy

Why no stereo audio capture on Quest 3? Is it perhaps because aliens have infiltrated the company and are writing software that combines the two channels for some twisted plot to destroy the galaxy? Its the only explanation @MetaQuestSupportStream #0...

Screenshot restrictions on applab

Hi! Two of my apps have lost the ability to take screenshots in-game using the Quest 3 screencap utility. Have new restrictions been added to AppLab games with regards to screenshots, video recording and casting?Thanks!

Resolved! Quest 3 shared spatial anchors

So, we have a project in development with shared anchors, but we cannot save or retrieve anchors from cloud.This work in quest2 but not in quest3.There is something else to configure to work with the quest 3?We are using: Unity 2022.3.4f1 and oculus ...

All in one Package missing prefabs.

I am following the example tutorial for a basic app in Unity. https://developer.oculus.com/documentation/unity/unity-tutorial-hello-vr/ I have followed the example, but when I get to Step 7, adding an OVRCameraRig, the Packages folder is empty. There...

XR - using the scanned object specifications

Hello,Im currently working on a XR-Project with my Quest 3 and I need to be able to scan for example a window with the room-scanning, declare it as a window and then in Unity replace every Window with an image.Is it possible to access the object spec...

Caphter by Honored Guest
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Uploading an Android SDK 34 build

Hello,Due to the other SDKs we currently use, we can't go down to target version 32.The APK build I get works great with Quest 2 if I install it via the developer hub, but there's no way to push it to any release channel.Is there any way to force a b...

umutcan15 by Honored Guest
  • 195 Views
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