Quest Development
Share Quest-specific development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Transfer video from pc to oculus quest 2

Hello, We build a client server app that transfer video file from PC to OCULUS Quest 2 through socket.(java Server code running on PC and android client app running on oculus).the code run perfectly where the connection is successfully established an...

Casting from Q2 to phone on secondary account?

My partner is the Admin/primary account on the Quest 2. He can connect his phone on the app and cast just fine, so I can watch him play from his phone. But if I want to play on my account, the secondary, he can’t watch me play.We can’t cast via my ac...

WebSocket doesn't open

Hello,I am currently working on the development of an app under Unity 2019.3.8.f1. Device target is Oculus Quest 1 & 2 (focus on 1 for the moment). Script are developed in C# 4.0.My problem is : to exchange data, I want to open a websocket. The code ...

MrFlo666 by Explorer
  • 1579 Views
  • 1 replies
  • 1 kudos

Oculus Integration or XR?

I have been creating a game which I am hoping to get onto the Quest 2 in the future. Whilst everything has been running smoothly using the XR plugins I was recently told that for games to be published within Oculus the Integration kit needs to be use...

Spatial Anchors - why track them per frame?

I'm learning about spatial anchors. My test app can create them, make them persistent between sessions and query them at startup. So at the start of the app, you can query them, make them trackable and display specific content at their location. My q...

I can't open my app in Quest Menu

I made a app in Unityin Build and run's auto played app is ok, but if i close app and reopen from menu, that show nothing, and return to explore menu. Anybody know how to fix it??

vv4348 by Honored Guest
  • 499 Views
  • 0 replies
  • 0 kudos

Publish my app on Oculus Store

Hi everyone,I have a big doubt, i have created 9 applications, which are tools for psychologists and psychotherapists.The apps are sold under license to be updated on a year and year basis. therefore the apps have a login where the user accesses via ...

Argan93 by Honored Guest
  • 670 Views
  • 0 replies
  • 0 kudos

Shared-space multiplayer gameplay with Quest 2?

Hey,

I'm a junior game developer and I've been hired by a VR arcade company to develop their first in-house video game, a location-based/shared-space multiplayer VR FPS. I'm having a very hard time ensuring the virtual space (i.e. the game in the head

...

AnAerVR by Explorer
  • 5250 Views
  • 4 replies
  • 0 kudos

problem with unity build and Quest

Hello, I was trying to test how to import a unity build on oculus quest and i encountered an infinite loading screen problem.-activate developer mode in my oculus quest settings-make a simple scene with a camera, light and a cube to observe in unity ...

Resolved! MSAA 4x is required for games?

Hey! From the documentation:"In the Anti Aliasing list, select 4x. Unlike non-VR apps, VR apps must set the multisample anti-aliasing (MSAA) level appropriately high to compensate for stereo rendering, which reduces the effective horizontal resolutio...

Where/how to pitch a game for the main store?

A few years ago I found an example pdf on what a pitch for a game to Oculus would look like. I think it was here: https://developer.oculus.com/quest-pitch-form/ ...but that link doesn't work anymore. How/where do we pitch a game for the main store th...

controller lost deirection, why??

Hi guys.I am making a game where the player moves around in a VR space, and the direction of forward movement is based on the direction of the controller, and the forward button is assigned to the B button instead of the thumb stick. I have a bug whe...

mixed reality experiences ?

-> Source FR <-I followed this site that says since 2021 we will have access to the camera overlay with the vr content we are watching(with its personal opacity setting) in order to always keep an eye on what we are doing... what about it? I think th...

passthrough91_09026C015F00985600

Resolved! Detecting whether earphones are present

Hi, Is it possible to detect when earphones are plugged in to quest 2? does this raise an event or in any case, is there a method that I can use to detect the presence of earphones? Thanks

menguzat by Explorer
  • 1309 Views
  • 2 replies
  • 0 kudos

Quest 2 Recording

Hello I'm ProCheese and I have a problem with the Quest 2 Recording. The recording I believe is Something like 1600x900 and 30fps Which is fine but the problem is when you turn your mic on for the recording your voice is so quiet. You can barely hear...

ProCheese by Honored Guest
  • 862 Views
  • 0 replies
  • 0 kudos

Resolved! OVRInputModule stops working when the VR headset is moved

Hello, I'm using the OVRInputModule eventsystem to have controller interaction with some UI elements. When the Quest 2 is stationary everything works fine. When I move my Quest 2 around it stops getting hits with my UI elements (It also happens with ...

The_MG by Honored Guest
  • 768 Views
  • 1 replies
  • 0 kudos

Quest 2 Touch Controller Emulation

Hey guys, more of a broad question looking for thoughts. I was wondering if it's possible to emulate the HID profile of the Quest 2 Touch Controllers. I wanted to write a program that allows something like the Virtuix Omni to work with Quest 2. I'm a...

GigaSora by Expert Protege
  • 2372 Views
  • 1 replies
  • 1 kudos

Optical identification (QR Code, Barcode, ...)

Hello, is there a workflow for optical identification like scanning a QR Code or barcode or something similar? We would need this feature for Oculus Quest 2 in Unity. Thank you very much for your answers and ideas in advance!All the best, Robert

Anonymous by Not applicable
  • 918 Views
  • 1 replies
  • 1 kudos
Labels