Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

UE - Quest - Can't Launch on Quest [SOLVED]

Hi, So I followed all instructions (carefully couple of times already) as in official documentation how to setup for Oculus Quest for UE4. However Im unable to launch on Quest:When I go do device manager I can see the Quest is there:How can I add Que...

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i cant buy any games

i need help buying games for my oculus quest 2 i cant buy anything because everytime i try to it says we've noticed something unusual and, for your security, this request couldn't be completed. please try again later

Metaverse Lands for Oculus Quest ??

does Meta [formerly Facebook] have specific metaverse lands platform for their products like as oculus quest 2? or have to use other platforms like as SomniumSpace?anybody have experienced with that?and what are the best platforms at the moment??any ...

Anonymous by Not applicable
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USB-C link fails to connect but keeps charging

I'm using Oculus Quest 2 and my PC's system is Windows. And I have opened Developer mode in my Oculus App. I tried to connect my quest 2 to with my PC by USB-C or Double C link, but both of these attempts failed. When I use USB-C port, it keeps charg...

Mixed Reality Capture tool never loads

I was able to install the Mixed Reality Capture tool successfully, but when I try to run it on my Windows 10 computer (fresh installation as of this writing), the tool opens a blank black background with no buttons. After watching videos of what shou...

NYCITGuy by Honored Guest
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Using post process materials in ue4 with Quest

I'm trying to use a post process material in UE4 but in order to use it I have to turn on Mobile HDR in the project settings. As soon as I do the scene is getting this weird far clipping issue with objects dropping out, the sky being black, etc. Not ...

Miroac by Honored Guest
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Resolved! Testing without wearing headset? NATIVE

Hi,I have a quest 2 headset and I'm working with NATIVE samples, for example VrCubeWorld_SurfaceViewI dont want to use Unity or Unreal, just plain native platform, So, every time I make a change and want to test it I have to put on the headset and se...

WebVR & Oculus

Hi Is there a way to pack a threejs app as an application for oculus rather than using the 3D browser ? I'm thinking about a native oculus app, which use oculus browser, pointing to local resources. Thank you

eviltik by Honored Guest
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Launch from Unknown Sources

Hi everyone, I deployed some apks using Developer Hub and they were working fine in Q2, but since I used the Project Launcher Unreal tab, I can't launch them from within Quest anymore.

Ozua by Honored Guest
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Username

Hello! I change my oculus username to “Female_Josuke,” i’ve waited eight months to change it, but unfortunately if I attempt to, it says I still have to wait 6 months. I could really use some support for this issue

Rxvange by Honored Guest
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Firmware update delays

Is there any way as a developer we can force a firmware update as waiting for the roll outs takes way too long (months sometimes). It is becoming increasingly difficult to get the latest firmware to test new features like ASW. I find it ridiculous th...

DrDubya by Explorer
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Getting raw sensor data UE4 blueprints and quest 2

Hi, I am trying to get the raw sensor data using the Oculus Library blueprint action from here : https://developer.oculus.com/documentation/unreal/unreal-blueprints-get-raw-sensor-data/ I am unable to see any sensor values printed in the logcat log. ...

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notnash_ by Honored Guest
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How to auto run my app in Quest?

Hi,I want to install APK that starts running when I turn on my Oculus Quest - without having to choose it from the list of installed apps. (Even without enter to the Oculus home page. As soon as you turn on the headset- the game begins)Anyone know if...

ETA on SDK v34?

Hey all - since passthrough API is totally broken with SDK 33 and Quest OS 34...is there a publicly stated ETA for SDK 34 release? I saw a tweet somewhere that it would be "Monday" (as in, 10/8 - yesterday), but that has on

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