Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How to disable hand tracking "surface"?

Hi everyone! I am pretty new to unity and vr so I am struggling with hand tracking settings in unity and oculus quest 2. I have created a world with ovr camera rig view and when I finally saw my hands I couldn't get rid of this surface view. It is ex...

WhatsApp Image 2021-10-03 at 14.42.08.jpeg
joanna.zb by Honored Guest
  • 1474 Views
  • 2 replies
  • 1 kudos

Multiple developers with one Quest 2 device

Hi,Is there a way to have multiple developers develop with my boss' Oculus Quest 2? I don't want to keep using his personal Facebook details to log in for them to be able to develop, build, run and test. If I create test users from the developer dash...

Resolved! banned to upload apps for Quest?

How to upload ma apps to Quest store? There is no option to choosing Quest when creating app on dashboard. Only Applab is available. Recently, Jurassic is released on Quest. How do they release on Quest? is there way to get information about this?

Upload a two multiplayer .apk's on the App Lab

Hi there, I'm uploading a multiplayer experience to the app lab. The App is a tour that has two apk's one is the guide; which can enter the experience and go through it on his own. The other one is the tourist who needs the guide to enter and approve...

Anonymous by Not applicable
  • 656 Views
  • 0 replies
  • 1 kudos

Process for publishing b2b apps

I am trying to validate the formal process for submitting b2b apps (apps only available to other businesses or approved for keys). My question is, when we want to publish a b2b application, do we follow the same formal process required to publish any...

vartech by Explorer
  • 1165 Views
  • 2 replies
  • 0 kudos

Texture2DArray performs badly on Oculus Quest

Hi,I am porting my impostors Unity code from Windows to Oculus Quest (Android), and I am just having very weird performance issues.The way I implement impostors is by rendering several views of an object or character into different textures, which I ...

abeacco by Honored Guest
  • 1097 Views
  • 1 replies
  • 0 kudos

Hand Tracking skeleton doesn't update

Hi, so i managed to get my hands tracked with Oculus Link inside Unity, but I noticed that, even though the mesh displays my hands correctly, the actual bones are not getting updated and my finger pointer is always off. How do I make the bones update...

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Corners API

A lot of people ask for passthrough video access, which clearly has privacy concerns. A simpler and safer way to get us 80% of the way there would be to using something like Harris Corner Detection https://opencv24-python-tutorials.readthedocs.io/en/...

Android Rendering Performance

In general for Quest/Quest2 development is it better to render to larger eye textures and let the layer compositor sample or to render to device (recommended) sized eye textures with multi-sampling in the render pass?

Is Path to SD Card Different on Quest and Go?

Hello, I'm having trouble with an .apk that accesses the user's files on the device's SD Card. The .apk works fine on the Go but on the Quest, it returns "no files found" even though the same files are located in the same directory on the SD Card. In...

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dhl by Explorer
  • 725 Views
  • 0 replies
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GCP API keys hard coded in the app

Hi all,our app recently started failing security vulnerabilities testing due to "GCP API keys hard coded in the app". We are using the API Keys and we have extracted the api keys from hardcode. But, even those error are coming. Please give the sugges...

Anonymous by Not applicable
  • 557 Views
  • 0 replies
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free-roaming and Quest2 (arilink / virtual desktop)

Hello everyone.I'm creating a free-roam experience but my zone is larger than the guardian maximum range.I then deactivated the guardian boundaries and I'm using either air link or virtual desktop to stream the PC image to my headset.However i have a...

Yoirgl by Expert Protege
  • 1079 Views
  • 0 replies
  • 0 kudos

Oculus Quest Social Starter / Platform SDK Unity

Did anyone get working the social start or platform SDK on Oculus Quest using unity? I'm trying to get the matchmaking and rooms working but running into a lot of problems. For example the Social starter sample in the avatar directory crashes when I ...

Zig420 by Protege
  • 3521 Views
  • 10 replies
  • 0 kudos

OpenXR Native Quest Build on Unity 2020.3

I'm involved in a game that has made the leap to using OpenXR for cross platform support. My colleague has the game working using the Quest 2 via the link cable but I have had minimal success trying to create even a single scene to work using Unity a...

HackNFly by Honored Guest
  • 1110 Views
  • 3 replies
  • 0 kudos

Oculus Link and Native plugins

HelloQuestion is about usage of Oculus Link and native Android plugins.Is it possible to make a calls to Android methods ( my custom Android plugin ) while Oculus Quest 2 is connected to PC ( Unity Editor ) via Oculus Link Cable?What I want is to run...

Turisas by Explorer
  • 777 Views
  • 0 replies
  • 0 kudos

Getting boundary points

I've been banging my head against Unity's TryGetBoundaryPoints and OVR's OVRManager.boundary.GetGeometry with zero luck. I've tried building directly to the Quest to bypass the issues I'm reading about with regard to the Link cable and this data but ...

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