Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolution mapping

1. Oculus states that the oculus quest 2 can work with 5760 by 5760 Or 8192 by 4095 at 30 fps.Can someone help me understanding how Oculus maps these video resolutions to the 2 LCD displays which are only 1832*1920 pixels?2. I am building a 360 8 cam...

ysela2005 by Honored Guest
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120 fps in WebXR apps?

I get 'only' 90 fps yet in my WebXR "MiniMol" molecule viewer at https://www.ibiblio.org/e-notes/webxr/mini.htm. See e.g. https://www.ibiblio.org/e-notes/webxr/mini/1crn.htm. Is used navigator.xr.requestSession(SESSION_TYPE, {optionalFeatures: ['high...

6crv-vdw.jpg 6crv.jpg

Oculus App Lab for experimental studies

Hi,This is Ramon from the EventLab, a VR research lab based in Barcelona. We are considering the possibility of distributing our experiments through Oculus App Lab. However, our applications are not usual games but they have some special characterist...

"Please remove all unnecessary permissions:"

I'm using Unity - I've submitted several versions of my app and haven't run into this before. I haven't added plugins. My Android Manifest doesn't show anything about camera permissions (or any other permissions). It says my build has a test failure ...

Cloud Sync Issues on Quest 1/2

Recently (since update v28/v29) more and more users seem to have issues with Cloud Sync not working properly and prevent the game to launch (loading forever, or making the game return to home after trying to launch).It seems to only be a small fracti...

Acetylan by Honored Guest
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Movable spotlights in UE4 on Quest 2

Has anyone here had issues getting movable spotlights working with the Quest? It's supposed to be an engine feature (when enabled) since version 4.22. On the Quest 1 they are working as expected in debug builds, but ISMs disappear when hit with the l...

Simple way to install app on multiple quest 2 devices

Hi there,I am currently developing a VR experience for a museum and they will want to have several stations for visitors to use in the museum for the exhibition.I'm working with unreal engine, and I was wondering if there would be an easy way for the...

PascalVR by Honored Guest
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Oculus Quest - Facebook Privacy Settings?

Hey, all.I've been searching around trying to find some details on how the mandatory Facebook integration is actually going to operate. You see, we are an education-focused development team and we know that educators will be dubious about mandatory F...

Sleep recenters my camera

I'm making a game in Unity for Quest 2 and I have a problem with the camera. If I'm positioned in a certain way in the game world and then takes of the headset long enought for it to go into sleep. When I put it on again a few seconds later everythin...

megamatz by Explorer
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Advice on matchmaking

I have a game created for the quest using unity and Photon networking. I want to start implementing matching making and adding friends inviting friends.Should I be using the oculus matchmaking service or Photon networks matchmaking service? Why? Lost...

Cant access flies on Quest from connected PC

I am suddenly unable to access files on my quest when I connect it to my PC. Previously it would appear as a drive in explorer. I have tried rebooting both PC and Quest as well as turning permissions on and off on the Oculus side app. Nothing works. ...

Anonymous by Not applicable
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simple oculus render with c++ directx11

Hello, I'm currently in a VR dev internship and I struggle a bit to understand how does LibOVR works. To familiarize myself with it, I have to render a simple DirectX11 program to my Oculus Quest 2 (a simple triangle from the DirectX11 tutorials). Bu...

Unity: Entitlement Failing in Editor

Hi, Should I be able to have a successful entitlement check in the Editor while developing for Quest/Android?I have the AppID setCore is initialisedData Use Checkup is Complete for LeaderboardsAndroid build is signed, uploaded and working

sh0v0r by Protege
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Pointer Pose implementation

Hi, for my Master's thesis, I'm implementing custom hand gestures and have been trying to derive a pointing direction from the bone positions and orientations provided by the hand tracking. The pointing direction I end up with is very unstable and sh...

Jay-D3000 by Honored Guest
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Install APK directly from Oculus Quest

I want to download the APK to local storage within the app and install the APK to Quest.This method didn't work.GameObject.Find("TextDebug").GetComponent().text = "Installing App"; try { //Get Activity then Context AndroidJavaClass unityPlayer = new ...

castor-09 by Honored Guest
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How to obtain the "motion to photon" lantency?

I was using quest 2 and the Mobile native SDK. My question is how to measure the "motion to photon" lantency?I checked the OVR Metrics Stats(https://developer.oculus.com/documentation/tools/tools-ovrstats/) but failed to find it. Thank you.

weida02 by Honored Guest
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Legal organization name

Hi.I'm a brand new oculus quest 2 owner.Also a developer.I'd like to develop an app for it by hobby.No plans yet about going to the market with it.Question: can I give an organization name on the developer registration that not exists in real world? ...

adtewa by Honored Guest
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Phase Sync Issue

Hi,I have installed the latest Oculus Integration package 28.0 and using XR plugin management 4.0.5 and Oculus XR Plugin 1.9.1 for Quest 2 app. But after several import I am not able to find Phase Sync Option. Appreciate any support here.

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