How to get the sound data being played by the Quest2?
I want to get the sound data currently being played by the Quest2 device in Unity. Does OculusSDK provide an interface to get it?
I want to get the sound data currently being played by the Quest2 device in Unity. Does OculusSDK provide an interface to get it?
When I switch accounts or connect to a different wifi network with my phone that has Meta, it turns it self off.
I am developing an application for the Meta Quest Pro using Unreal Engine 4.27, and advantage of the body tracking, eye tracking, and facial tracking components. The issue is as follows:When booting into the game, the body tracking works great- as in...
This pops up in debug tool, been driving me mad. Debug tool just doesn't work, tested this out by seeing if the performance visual hud was in VR, nope. nothing. Debug tool just won't function.
I am using unity. Someone knows how could I get the "enable passthrough" checkbox in experimental feature button? Because I saw people use it below 39.0 and almost everyone who does has lower that 35,0. Been for a while searching but no results.
How can I offset the hand of the players meta avatar from the controller? If someone is using a grip then the hand shown should be holding the grip handle not the controller. https://developer.oculus.com/documentation/unity/meta-avatars-custom-hand-p...
Currently working on an app that uses both VR and Passthrough. I want to update to URP, but when I do that I lose Passthrough entirely (just black). Works totally fine in Standard. I am not using an post-processing (it is disabled on the main camera)...
So I followed these instructions https://oculusdevelopers.zendesk.com/hc/en-us/articles/1500005532762-Entitlement-Checks but as soon as I call Oculus.Platform.Core.AsyncInitialize(appID); it crashes the Quest 1. Doesn't throw an error or anything jus...
i love the vr experience although i have picked up my rift used as my first experience recently, i live in a rural area where my internet is limited so if im playing something else not involving my oculus having anything else open that consumes the i...
I now have two 3D screw objects. I want to use the Oculus quest2 controller's laser and OVRInput.Button.PrimaryIndexTrigger to click on the two screw objects to make them connected by a line. I use (LineRenderer ), which components I want to add to t...
Hello, I am trying to test my uploaded AppLab app prior to submission. When I follow the View PDP link on my app's overview page, it shows that the app is Purchased on my account. However, when logged into my Quest 2 with the same user, I am unable t...
Hello,Recently I pushed v1.0.2 of my game (Home Detective) on App Lab, and when I browse to it on my Quest 2, I download that version, all hunky dory.However, when I download it using my Quest 1, I get an old build, v1.0.1. There is no prompt to upda...
Hello,I am desperately trying to find an answer. Ive been posting for a few days trying to get help multiple people are having with saving MRC calibration to our headset. Were all getting the same Calibration Sending Error, being denied access to the...
Hello! Im trying to build an apk in unity using oculus sdk ovr apk builder. When i try to do so it does it fine but then i get an error Gradle exited unexpectedly. Are there any fixes? is anyone encountering the same issue?
Hello, I am a developer on a Unity app for Quest 2. We have a performance problem with our app that causes huge spikes in CPU usage.The app performs well and as we want it to at first, seen here captured by OVR metrics:All of the systems in the app t...
There is a way to obtain, using android tools (such as scrcpy or adb) or other tools, a stream containing the 360 video of an Oculus Quest 2 (therefore not only the user's view but the whole virtual environment)?Otherwise, is it possible to cast a he...
I need help getting my Quest 2 to connect to my MacBook Pro via USB because, unlike this guy - https://neerajjaiswal.com/how-to-setup-for-quest-2-development-on-mac-using-unity-without-bootcamp, I can't get the connection to work. I've followed the i...
Has anyone managed to enable the passthrough function?https://developer.oculus.com/experimental/passthrough-api/ I've tried the Oculus Integration 31.0 passthrough sample scenes, but I'm getting the error "Failed to initialize Insight Passthrough. Pa...
I got logged out of my developer account and couldn't remember the password.I reset the password and entered a confirmation code.Now, it wants F2A. It's using an old phone number. That won't work.It also asks for a recovery code. No idea. Where would...
i recently added in app purchasing to my meta game and never got my earnings even after 2 months and i waited the 5 day payout hold because i changed my payout payment method and never recived my earnings that i got for in app purchasing from my game...
I'm developing an app and I'm encountering a problem.When I hit the Oculus button, the main camera seems to stop tracking and the entire image is frozen and it caused me motion sickness.I'm not sure how to fix itI'm using Unity 2021.3.1f, Meta SDK 49...
Hi all!We currently have an app live in app lab for around two years. Normally, when pushing an update, the update is available within minutes of releasing, with the (metadata) check happening after. However, the most recent update we pushed is not y...
Hello Meta Quest community! I have some questions I'd like to ask you, in case someone can help me solve them. I need to develop a virtual reality application for Quest 2 and Quest 3 in the near future. The application consists of a 360-degree virtua...
I am trying to activate Developer and Debugging mode on a few Meta Quests to test ArborXR but i am running into a issue.A phone number or a credit card has to be used to activate it. Now the company i work for do not have a company credit card. So i ...
I'd like to communicate to a Quest from a generic Blueotooth BLE device (such as Arduino, etc.). It was not possible with the Go. I believe the radio could see BLE advertisements but could not connect to generic devices using generic protocols. It ca...
I see my game submission pass through review, but I can't seem to find the game, How can I can find him? The game name is "Task Force 9 Demo"
Hello, i'm using a Quest Pro with WebXR, it works well, but i cannot find a way to acces depth sensing.When intializing the context "immersive-ar" with requiredFeature "depth-sensing"i get an error 'XRSystem': The session request contains invalid req...
Hello everyone and nice to meet you all.The first thing to say is I'm very new to the VR field, so if there's already some similar discussion please kindly let me know. Thank you I'm now developing a VR experience(either stand-alone or cable linked...
I'm trying to get a file path with startActivityForResult and ACTION_OPEN_DOCUMENT.The file browser opens. When I select a file, the file browser closes, but the universal menu is still open. In my code onActivityResult is never called.Any idea why t...
Meta promotes the D-Link Air Bridge as a perfect PC to Quest solution but fails to support the newer Quest Pro headset. The community would appreciate some guidance as to when Meta anticipates support as neither D-Link nor Meta Customer Support provi...
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