Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! How do I say I support Quest 2 but not Quest 1?

HiI want my game to run on Oculus Quest 2 headsets, but I don't plan to support Oculus Quest 1 headsets. I'm developing in Unity. In the Unity Editor I have set Project settings -> XR Plug-in Management -> Oculus -> Target Devices to have Quest 2 tic...

Resolved! Developing apps and games for Quest using Unity3D

Hi, Now that Oculus has officially discontinued Oculus Quest,I need to know whether I can still develop apps and games for Oculus Quest using Oculus Unity3D SDK.I need to know if there is a deadline for the apps that can be uploaded to the Oculus Sto...

teejay456 by Honored Guest
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Oculus Quest - Way to Store

Hi,We have a question about how it's working now. Previous to have a chance to get your app on the Quest Store you needed to send a draft or idea of a project on a very-early level of development to the Oculus team. Oculus wrote it clearly "Send your...

Setting GPU level on Quest 2

I'm trying to profile a Unity app on the Quest 2, but I'm having trouble setting the GPU level. Here is what I've been trying to do:I'm checking the current GPU level using adb logcat -s VrApi (under CPU4/GPU). It seems to hover around 2 or 3.I tried...

menderbug by Honored Guest
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Windows doesent find Quest2

Hi, When connecting the quest2 over usb the headset start charging and there is also a usb prompt in the headset but Oculuss app says there is no headset plugged in. Pairing a new headset doesent work as well because the oculus app doesent find the p...

VrHuilu by Honored Guest
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3d animation video content sell as app

Hello, I'm working on an immersive animation in 360 stereoscopic, I intend to sell it at the oculus store, I developed an app, which basically is a main room where the user can see information about the film and choose subtitles, (English and Chinese...

web bluetooth + Web XR

Hi,I have been developing a free web app which supports 3d VR rowing. https://ergometer-space.org/ I recently added WebXR support especially for vr glasses. So far I have been testing WebXr with an android phone and an emulator. But I think it is tim...

Insufficient Permissions for QA

Hey! I have created a new release channel for external QA, they have access to our app and all working fine for the most part. However when they try and purchase addons from within the app they are blocked by an Insufficient Permissions popup. Its no...

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thatch by Explorer
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Huge performance hit UNLESS RenderDoc is running?

Okay, so been developing a native engine port to Quest and Quest2 that's been running absolutely fine for months until the latest MobileSDK update and/or headset updates (it's been on the shelf a month and getting back into it). Now the app runs horr...

What to expect in Infinite Office for devs?

So I'm really excited at the prospect of headmounted desktop computing, but what I've seen so far is either mock-up renders or someone typing on a Logitech keyboard into a browser window.This is all very good, but I'd like to start thinking about wha...

App Lab "Preview App" Download location

I am needing to share preview builds of an App Lab app via Oculus' preview app feature. I have added another user via Release Channels -> Builds -> Add Users. My users have accepted the invitation and can see the app in the preview apps section of th...

Inside Out FBT

Ok. So, I have been doing my research on FBT and how one accomplishes it. Currently, the various options include the vive trackers with base stations, Xbox connect, even using your phones work. And the use of the phones got me thinking... The quest 2...

Oculus Quest development App lab requirements

I've looked everywhere but I cannot find the answer. I've been developing a game for Quest 2 and will be publishing using App Labs. Following conversations with various other developers who have succesfully launched on App labs I'm being told that I ...

Resolved! SIGSEGV when calling vrapi_SubmitFrame2()

I'm porting a game to Quest and so part of my work is to interface the engine's Vulkan renderer w/ the Oculus Mobile SDK.I believe I'm setting up the SDK correctly (I'm following the examples and the guidelines from Oculus' docs) but still I'm gettin...

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