Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

[Quest 2] Passthrough Access

Now they give us access to the camera. When will we have information about the possibility of accessing the camera / Passthrough?Anyone know the method with Unity / unreal or native sdk?

Surface Book 3 + Quest & Link compatibility?

Hi there, I am currently developing a hand tracking application using the Quest and the Oculus Branch of UE4 with some custom code. I recently acquired a Surface Book 3 to help and, although it says the 1660 Ti in my SB3 is compatible with the Link, ...

Anonymous by Not applicable
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Offset Tracked Head Position Unity3D

Hi there,does anybody know, where on my headset the tracked position is which I get in Unity3D? Is it right in the center or the front of the HMD?What I want to do: I want to attach a Vive Tracker to the headset and I want to know the offset of my at...

Densen90 by Honored Guest
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How to use HTTP to connect with my service?

i`m making a game in Unity and when i run my game in quest,the internet connect reported error.then i google it and tried to add "android:usesCleartextTraffic="true"" in AndroidManifest.xml and changed Android API to 8.0, but doesn`t work

HMD Tracking Origin - Where is it physically

Hello,I'm encountering a bit of an issue in my development where the Z position of the headset increases and decreases based on the pitch of the HMD. This tells me that the tracking origin for the HMD is not located at the pivot point of my head, but...

Oculus Link & Unity Set Up Guide

Oculus Link is here! Since there's little information available so far, here's a quick guide.Set UpThe cables that ship with the Oculus Quest don't work (even though the set up in Oculus Desktop shows that), you will need a good USB 3 to USB C cable....

Weitin by Protege
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  • 11 replies
  • 2 kudos

Interested in Quest Development

Hey, just got an Oculus Quest 2 for Christmas and already have ideas spinning around in my head. I'm a C# .net dev and I've played with Unity a bit so I expect I will be able to get my head around that part, but my question is hardware oriented since...

amburnfam by Honored Guest
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RenderDoc for Oculus not working.

I am having problems getting RenderDoc for Oculus to work.Using ODH, I downloaded and installed RenderDoc for Oculus v23.1(forked from v1.11).When I switch the Replay Context to "Oculus Quest 2 Profiling Mode" it installs the packages:com.oculus.rede...

Anonymous by Not applicable
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  • 3 replies
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RenderDoc for Oculus not working

I am having problems getting RenderDoc for Oculus to work.I am using the Oculus build of UnrealEngine 4.25.4 and Vulkan.Using ODH, I downloaded and installed RenderDoc for Oculus v23.1(forked from v1.11).When I switch the Replay Context to "Oculus Qu...

Anonymous by Not applicable
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  • 0 replies
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Audio Latency too high on Oculus Browser of Quest 2

I don't know if this is a forum where Oculus inside team checks, but I'll report this here once anyway, no other place to say this aI mean the Oculus Browser. Not talking about the Quest 2 native apps.If I check the "AudioContext.baseLatency" value i...

Anonymous by Not applicable
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  • 1 replies
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Difficulty compiling samples

As a bit of an Android n00b I've been having some problems compiling the samples which I have not much idea how to fix. I've followed the documentation step by step (I think).First, gradle sync does not work, following the documentation for compiling...

Wireless editor preview on Quest?

I'm trying to sort out some tricky physics issues and need to do trial and error. I'm on Unity 2019.2 and deploying to the Oculus Quest via Build and Run, which takes quite a while to build and test for each iteration. I'd like to see the preview whe...

goldrunt by Honored Guest
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Garage Band Hero for Oculus Quest - Idea

Good day,I was looking under the music category for a game where you could learn how to play the drums by a simon says method of lights lighting up the right drum or symbol, using a practice room and then the final level is playing on a "real stage" ...

Sinjin48 by Honored Guest
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Movable Lights limits? Oculus quest 2 / Unreal Engine

Hi guys, sorry for the long text but I feel that it's easier if you know my background or the lack of it.I'm a neuropsychologist trying to build alone a 'simple' home to test a possible intervention in VR for patients with traumatic brain injury. I r...

Lostburn by Honored Guest
  • 1868 Views
  • 0 replies
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