Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Background Audio Distorted during Scene loading

Hello,In my landing scene, I have an audio source to play a background audio clip (DontDestroyOnLoad is set).When the player selected some options, the main scene is loaded. The problem is that the background audio is distorted during the scene loadi...

RicGui by Honored Guest
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CAD files for the Quest 2 controllers

Is there going to be a new release of a new Touch Accessory Guidelines for Quest 2 soon?Would be quite useful in terms of developing accessoires.Or is there anyone special to reach to gain access to it?

MamutVR by Honored Guest
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How to port a published Go title on the Quest

Hi, I hope this is the right place to ask my question:I've a title published for Oculus Go/Gear - namely "Rai Cinema Channel VR" - and since Oculus is dismissing the Go, I would simply port it on Quest.I know that a brand new app would need to pass t...

Implement VR chat across multiplayer platform

Hi Team,I am new to oculus development, I want to implement chat functionality in my app, but I am unable to find some useful tutorials for implementing chat functionalities between two users.I have seen examples in oculus integration package but am ...

Enabling USB Audio Output on Quest and Quest 2

The Oculus Go was able to easily output audio via USB. The Quest, despite also running android, doesn't allow it. Any ideas on how to enable it? File managers seem to have proprietary drivers for accessing storage devices. Is it possible to extract t...

Build a Third Party Library

I have a Unity project with an external library (Eigen) that can be built separately as DLL.I'm trying to include the DLL building it with arm64 toolchain, but I get this error when I test the app:Unable to load library '/data/app/com.DefaultCompany....

dannox by Honored Guest
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Quest2 Touchpad Thumb Touching Query Not Working (Unity)

I'm trying to query the thumb resting on the thumbrest in Unity using the following and it doesn't seem to work:OVRInput.Get(OVRInput.Touch.PrimaryThumbRest, OVRInput.Controller.LTouch);I've also tried passing OVRInput.Touch.Any as well and all the o...

MattE7 by Honored Guest
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Retrieving Oculus Leaderboard Entries always fails

I am trying to get a list of leaderboard entries using the Oculus Online Subsystem. This is what my code looks like:{ ... IOnlineLeaderboardsPtr LB = IOnlineSubsystem::Get()->GetLeaderboardsInterface(); ReadObjectPtr = MakeShareable(new FOnlineLeader...

Can't see hands in the editor

I can't see my hands in the Unity editor with the link.I am using Unity 2019.4.11f1 and the latest version of Oculus integration (v 20), and an Oculus app version 21. The weird thing is my friend has exactly the same hardware and software as mine, bu...

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khj4396 by Honored Guest
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transfer Hand tracking skeleton to custom Hand rig

I would like to map the hand tracking bones to my custom avatar with arm IK. But the hand bones from the hand tracking sample framework are generated on runtime and until I cant test it in the editor I don't know how to re-target the hand transformat...

Oculus SDK Roadmap

Hello~Is there any Oculus SDK Roadmap for developers? I want to know the 1-year (or more) vision for the product and platform including the SDK functionality, general tools and so on.Would Oculus SDK team send me the Oculus SDK Roadmap? Thank you so ...

Objects not moving in tutorial app (on Quest)

Hello, Oculus dev noob here. I implemented the app from the "Build Your First App" tutorial, and I'm trying to convert it to actually running on my Quest. All I did was convert the Camera to an OVRCameraRig and change the Player Controller script to ...

lugosch by Honored Guest
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Quest for Business app updating issue

If you follow the steps to update an app for the Oculus Quest for Business edition, it will remove the app launch icon but never update the app. After extensive effort, reading all the documentation, and a lot of pulling my hair out, the only way I c...

How is the German-speaking market served?

If I develop a game as a German developer, I would be interested in whether it is still worthwhile in my own region. Should I still insert German texts? Currently, Oculus glasses are no longer sold in Germany. Will that change or can this market be c...

Ghost Giant BUG in game

Hi PLEASE HELP!!! Had this game for 4 days now, not go passes the setup screenyet !! I am stuck just purchase GHOST GIANT game for the Quest but it won’t load,I have seen someone else with same problem on some forum, I cannot get passed the calibrati...

Natives samples will not build

Just trying to build from the command line:building in . X:\Program Files\ovr_sdk_mobile_1.37.0\bin\scripts\build\../../../gradlew assembleRelease --daemon -quiet --build-cache --configure-on-demand --parallel -Pshould_install X:\Program Files\ovr_sd...

ZenToade by Honored Guest
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Oculus Quest for Research

If there is others research centers using Oculus Quest, how do you plan to act according to new facebook login rules?I feel like a in between Personal use and Oculus Business, neither fit well our use.We will continue to use Oculus Account as long as...

Anonymous by Not applicable
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help capturing HD footage

Hello, this might be like a basic question but I can't find a risolutive answer. I need to capture HD footage of the project I'm developing for the Oculus Quest (I use Unity).I have seen the suite to capture mixed reality footage, but that's not the ...

andreintg by Honored Guest
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Application.Quit() causes crashing on next app launch

I think Application.Quit() on Android doesn't properly remove the app, which causes the app to crash next time you launch it. Use this instead:System.Diagnostics.Process.GetCurrentProcess().Kill();Just wanted to share since it's easy to overlook. Mig...

Weitin by Protege
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How to grab object with TWO hands

Using the Oculus Integration package in Unity, I'm trying to figure out how to grab a gun with TWO hands, where one hand grabs the barrel and the other grabs the handle. I want when I move the handle, the barrel hand stays attached, but the gun itsel...

mzalen by Honored Guest
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Fixed Foveated Rendering on Game Ports

I am somewhat involved in the Dr. Beef game ports (Quake, Quake 2, Half life, RTCW, Doom 3). I am trying to ascertain why it is not possible to switch on FFR, or rather it has no effect. For starters I have been setting the FFR level via ADB. I have ...

baggyg by Protege
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Can I Use PlayFab for IAP in a Quest App?

I'm creating a multiplayer VR app for the Quest in Unity and want to include IAP such as the purchase of virtual currency, audio files, etc. Can I (and am I allowed to) use PlayFab for the IAP? I'm sorry if this is a bonehead question or if I'm posti...

Anonymous by Not applicable
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