Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Which camera is better to use for Mixed Riality?

I wanna try to make MRvideo.(Oculus Mixed Reality Capture Tools) I consider buy a camera.Which camera is better to use [Logitech C922] or [GoPro]?What are the characteristics of each?If Gopro is better, which GoPro series is best?Is it good to choose...

Uri317 by Honored Guest
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[ProjectName] has stopped

Hi all, I'm using Unreal Engine 4.25. The project builds without errors in the output log, but I'm getting this error in the headset. I'm hoping some of you can shine some light on this issue I'm having. You're help is much appreciated.

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Studio237 by Honored Guest
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How to create a Quest App

Hello,We are currently developping a quest application, but when creating a new app we don't have the option to select Quest as the device. We can only choose Rift and Oculus Go/Gear VR. When will this option be available for us ?Thank you,Vindevogel...

WebXR and Hand tracking.

Now I'm trying to use hand tracking in WebXR."Hands and pointers" mode works as current XR input source.So I m trying "Allowed, no controller emulation" mode , but there's no reference and examples.Is it possible to share information about native han...

OVR Grabbable Snap to hand (i.e. a gun) - Unity

Ive spent way longer than i thought i would on this, like days...So id like to use the grabing scripts to grab a gun model and have it snap to my hand in the correct rotation.So far ive tried setting the position and rotation to a GameObject, ive tri...

Spoon1997 by Honored Guest
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Roomscale guardian issue

I'm not sure if this is the right place or how exactly to reproduce my issue, but here is what happens:I build my game on the oculus quest from unity and if the guardian is set to stationary, everything works excellently.If I instead have the quest o...

Pixel Jaggies

Hey everyone,I've spent the last few hours trying to solve this but I'm not sure anything can be done about it. Using latest unity and oculus integration package.I'm using a 96x96 pixel wall texture on cubes to create an old grid based dungeon crawle...

Maximum Connected Controllers?

Hey guys!I’m developing a training tool for the Quest and it would be quite beneficial to be able to pair 3 controllers to the Quest. Does anyone know if it’s possible to have more than 2 connected controllers? I’d be looking to switch the active con...

How to set up Client Achievements in Unity?

I have a box collider that is a trigger with a Script that runs Platform.Achievements.Unlock("HELLO_WORLD") because my Simple achievement name is "HELLO_WORLD". From what I understand from the documentation, this should work, as this achievement is m...

Anonymous by Not applicable
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oculus quest pitch presentation feedback plz

I am developing a game to be released on Quest. I submitted a pitch presentation document for my game to be released in late April, but I haven't received any feedback until this month is over. Even if the business process is late due to the covid-19...

pyo690923 by Honored Guest
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Need a tester for my thesis prototype.

Currently, I am working on my thesis for my degree and have built a VR piano game using unity 3d to help my studies. If there is anyone willing to help me it would greatly help in making my study better. The game isn't anything huge and it's not grap...

ZeroNLG by Honored Guest
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Throw Angular Velocity in Wrong Direction

In unity using the AvatarGrab example, I've noticed that when throwing things with a spin to it, the rotation will be in the wrong direction as soon as the grabbed item is let go. This happens with my own projects using the OVRGrabber/DistanceGrabber...

Recording Video within the Oculus Quest

I'm working on a VR application (in Unity) for the Quest that one of its features is to be able to record yourself from a camera. I have tried some assets like VR capture (by RockVR), but they only work on certain platforms such as Windows or macOS. ...

lior_s99 by Honored Guest
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360 game with handtracking

Hi, we are developing a hand-track game, there is a tracking requirement "VRC.Quest.Tracking.1" for the oculus storeIt says "Sitting- The app must be completely playable while seated."Is that nessesary with the hand-track mode? Thanks!

Unity Cursor Locking & mouse delta issues

I'm trying to build a simple FPS with a mouse connected via the USB port to control the crosshair using unity but I'm finding that the mouse values I receive get clamped.I initialize cursor controller like so: void Start (){ UnityEngine.Cursor.lockSt...

Detect custom Hand gestures

Hi everyone,I am quite new to Oculus and Unity but I managed to set up a project and detect the pinching gesture.According to the Reference Guide (v16) the OVRHand Class has only 3 public functions and all is about pinching.In my project I want do us...

amirook by Honored Guest
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Unity3D vs Unreal Engine?

Hi, I've installed both of Unity3D and UE4.And successfully deployed the first test app to my Oculus Quest. (It took a few days)I know it's not an easy question. But I'm really confused about which one I should continue with.Could you give me some ti...

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