Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Quest won't display SBSAR materials

I'm using UE4 and Substance materials, when I apply the SBSAR material to my scene it displays properly but once I side load the project to the quest all I see is a flat grey material. Does the Quest support this type of material and if so are there ...

Maxer69 by Honored Guest
  • 390 Views
  • 1 replies
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Sharing UE4 Packages (non profit)

Hi, there Dear Oculus Quest World, Can I share My UE4 Packaged Build on my friend's Quest? I have managed to launch my test Unreal project on my quest, but I want my friend to test it on hers, is it possible? Or do I need to upload it to a store and ...

Anonymous by Not applicable
  • 460 Views
  • 1 replies
  • 0 kudos

Architecture Development

hi, im farhan. Can i ask about Quest Development? I currently pursue my study. We planning to build this 3D environment exactly look like KLCC park. This hardware can capable support this place? if capable, how this can achieve? Any advise for this p...

Lighting limitations, Oculus Quest Unity dev

Hi, Im developing in unity for the oculus quest and ran into a problem with the lighting. I want to have three spotlights in a indoor scene. All three show up when I preview in Unity but when I build and run to the Quest I only see one of the three s...

think Wii....

Wii bowling, tennis, golf....I don't understand why everything is up in the air. Us people with vertigo are not loving that!!! NORMAL bowling, golf, tennis, everything......PLEASE

suuzM by Honored Guest
  • 364 Views
  • 1 replies
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Escape Room Vertical Slice

Trying to follow video tutorial.at the end of video 2 it has under Assets >oculus scene >VRTK.tutorials.OculusIntergraton Video 3 talk about settings but i see under Assets >oculus scene > VRTK and >VRTK.tutorials.OculusIntergratonWhere did the >VRTK...

Alonzo360 by Honored Guest
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  • 0 replies
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Incorrect camera place in build (Unity)

Hi guys, I have a problem testing my game after building it for quest. The screen is all black and I can see 2 quads presenting camera view in the distance. I assume they should be right against my face... Those quads dont change in position, they st...

How does Remote rendering support for Unity works?

v13 Release notes:"Remote rendering support for Unity has been added so developers can more easily build and test Hand Tracking apps through their PC"I can't find any documentation on this. First I thought it would work like android remote rendering....

Quest Project Settings in Unreal

If found bits and pieces of Project Settings and recommendations what you have to do in order to develop specifically for the Quest.However. I am not able to resolve FPS issues. Even if I am testing just primitive objects like 1 x plane and 1 x spher...

Anonymous by Not applicable
  • 6549 Views
  • 14 replies
  • 0 kudos

6DOF tracking with Oculus Link

Hey,Been searching for some info, but would be great to understand if, when in Link mode, the Quest still uses its own inside-out tracking. Also, is it possible to use the hand tracking feature of the SDK on a desktop rendered experience?

Terrains on the Quest

Has anyone successfully implemented terrains in Unity on the Quest? I'm using Unity 2019.1.14, LWRP. When I add a terrain into the scene (just a bare terrain, no trees or anything) the FPS just tanks, even with FFR turned to high. The terrain is only...

wdwright by Honored Guest
  • 1195 Views
  • 3 replies
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Convert Oculus rift app to Oculus Quest

Hello Friends , i have create one games in 2016 or oculus not i want to port this game for oculus Quest also. Any one ca help me for this . It will be very helpful fro me is any one help me. Thanks In Advance.

jkmishra by Honored Guest
  • 455 Views
  • 1 replies
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Unity Dev - VideoPlayer using URL - nothing but green

I am creating an app for the Oculus Quest that will let a user navigate through a hierarchy of various 360 videos. I initially started by bundling the videos in the apk but that gets out of hand quickly and causes memory issues with the builds. I swi...

rlogan by Explorer
  • 1459 Views
  • 2 replies
  • 0 kudos

High Resolution Video in Quest App

Hello,I am building an Application on Oculus Quest using Unity engine. In the application there is a scene where I play a 360 video of high resolution (5760x2880); I am using render texture of the same size then a I am using the material in the skybo...

HMIML-Lab by Honored Guest
  • 399 Views
  • 0 replies
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[Unity] quest hand tracking with Canvas UI

I'm trying hand tracking feature on quest and I can use hand tracking very easily with 3D objects (also thanks to the sample scene and assets present in SampleFramework folder of the Oculus integration), but I have some difficulties interacting with ...

hands not showing up with LocalAvator Unity

I'm using LocalAvatar -> AvatarGrabberLeftOculus QuestUnity 2019.1.12f1Oculus Integration 1.39I can grab objects but my hands are like invisible. I'm new to unity Oculus Quest development. I created a brand new project with just 1 cube so I can grab ...

Anonymous by Not applicable
  • 8749 Views
  • 16 replies
  • 0 kudos
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