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problem with the guardian loss of position accuracy beyond a certain distance

originlab3d
Explorer
hello I work currently for escapes games in France
and I try to develloper with the help of the gardian a tracking between no real object and real object (furniture). 
when I work on a short distance the superposition of objects in the space is correct. 
on the other hand if I try to travel a greater distance beyond the limit of the gardian, 
and well my objects no real and reel a lag and do not bother any more. 
I tried to leave an oculus lever on an object to check this offset and the same finding the position of the controller is also shifted 
I must get very close to it so that its position is re-evaluated, 
there is a more relevant solution or a fix in the near future to fix that thank you.
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