11-15-2021 02:22 PM - edited 01-07-2022 02:25 PM
Do you have any feedback and/or issues in regards to the Spatial Anchors Experimental SDK? Use this place to discuss, as we'll have members of the engineering team reviewing this thread!
Read the blog on the Spatial Anchors SDK here: https://developer.oculus.com/blog/presence-platform-spatial-anchors-experimental-and-voice-sdk-now-a...
Refer to the Spatial Anchors SDK documentation here: https://developer.oculus.com/experimental/spatial-anchors-overview/
01-11-2022 09:34 PM
Can another player log in to see a spatial anchor that I drop in a scene, or is that anchor only viewable by me? Hypothetically, can one spatial anchor instance be assigned to more than one application simultaneously, or do I have to drop one in each application separately?
01-18-2022 10:54 AM
The anchor is only viewable by the user that created it, and within the app in which it was created. Each Spatial Anchor is scoped to a specific app and user, so if you wanted to place Spatial Anchors in multiple applications, they would need to be placed in each app separately.
01-18-2022 11:09 AM
Interesting. So theoretically you could write software that collects and stores the spatial anchors so they could be used by other software designed from the ground up to make use of them. Cool.
02-11-2022 12:46 AM
Is there a plan to be able to debug spatial anchors inside the editor ? Like you did for the passthrough ? Or will we always have to build our app to test the spatial anchors ?