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Voice SDK (Feedback/Issues)

mouse_bear
Retired Support

Do you have any feedback and/or issues in regards to the Voice SDK? Use this place to discuss, as we'll have members of the team reviewing this thread!

 

Read the blog on Presence Platform (of which the Voice SDK is a part of) here: https://developer.oculus.com/blog/introducing-presence-platform-unleashing-mixed-reality-and-natural...

42 REPLIES 42

SharmaGS
Level 2

Hi,

Oculus Voice SDK read or you can say speaks only 140 character form text is there a way we can increase its limit to some ware around 500 of even greater so that it text to speech can work better in my case.

Details :

using unity 2021.3.16f1 LTS

Thank you.

Any help will be appreciated.

 

Add this line in the AudioBuffer.cs in the Awake function

 var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "AudioBuffer");
            if (objects.Count<GameObject>()>1)
            {
                Destroy(objects.ElementAt(1));
            }
 
            DontDestroyOnLoad(objects.ElementAt(0));

Hi, I am using dictation services of Oculus Voice Sdk in Unity. so will the above solution that you have mentioned will work.

Also with the above code, How many characters it will speak