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Voice SDK - Wit.ai General Questions Thread

mouse_bear
Retired Support

Do you have any general questions regarding the wit.ai framework within the Voice SDK? Drop your questions, concerns, and feedback here!

15 REPLIES 15

CoryMDX
Honored Guest

I'm developing a Unity multiplayer (Photon) lobby in which I added the OpenAI API to talk to, since the Photon SDK and Meta Voice SDK scripts fight for the microphone usage, I was wondering if there was a way to inject the audio stream generated by Photon into the "App dictation experience" script. 

I'm not sure if its the same issue but I had a somewhat similar problem where I had 2 microphone inputs and Unity would recognize a faulty microphone input as the first and main input instead of the actual working microphone, maybe something similar could be happening in the build? It would be good to have a debug UI to view which microphone input its using.

marcoliga97
Honored Guest

is there a way to keep listening for commands continuously?

I am trying to understand the dictation SDK, but when I build and run the Dictation Sample scene it gives the following build error:

An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Packages/com.meta.xr.sdk.voice/Lib/Wit.ai/Resources/witai.png'
Asset name: witai
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

What is going wrong here? Is this a bug in the wit.ai package?

jd.scogin
Protege

I am using unity and the Wit.ai TTS. I have it working, but I can't figure out how to change the voice via script. I can change it manually but I need to be able to select a voice at run time.

Thanks Jc

Normally what it fixes for me is restart the editor fresh and build but no build and run, then build and run after you build, weird behavior but it works... for some reason...