09-11-2017 02:21 PM
Finally i can show the issue what many people don't see:
the wave effect while looking around in Oculus 360Photos app.
I created a simple grid in Photoshop and saved in 2:1 ratio.
Then i converted and saved this picture to cube faces.
Please download and unzip:
https://drive.google.com/open?id=0BzldgVVPxli7eEdxYjY3VWM5TDA
Anybody can see the difference, the strange artifact when you look up or down:
"grid-equi" has some serious rendering bug, while "grid-cube" is clear!
Ok, no problem, then we have to use the cube format, right?
Well, yes and no 😞
Unfortunately for some reason the cube format cannot have such sharpness
like i can see with my 6000x3000 pixel pictures in equirectangular format.
Even if i raise the cube faces size from 1536x1536 to 2k or even more.
Rendering is more blurred. I tested it with many of my panoramas.
Now i cannot choose, which format to use 😞 Or just forget 360Photos app?
How does these pictures look in other apps?
thanks!
09-12-2017 02:58 AM
EQUIRECTANGULAR: https://s26.postimg.org/htzyax5jd/equi.jpg
09-13-2017 06:48 PM
09-13-2017 11:05 PM
Yes, but i see this effect on my normal pictures too, not just on this grid pattern. The picture waves a little while i looking around slowly. It's an antialias issue i think.
2 questions:
- why can't we have little AA applied to equirectangular version?
- or why cube format size is maxed to 1536x1536 cubes? I think 2k x 2k could have such sharpness as the equirectangular version, and which is the best possible for current gen. GearVR.