06-17-2015 06:21 PM
06-18-2015 03:40 PM
06-18-2015 03:42 PM
"Heatherlee" wrote:
I'm surprised to see people say it's the best 3D experience they've ever had.... :lol: makes me think they haven't had any.
Can anyone tell me if a 1920x1080 3D file works fine or does it have to be 1920x540?
06-18-2015 04:15 PM
"cybereality" wrote:
I actually found the 3D on Gear VR to be pretty impressive, but maybe that's just me.
06-18-2015 04:36 PM
06-18-2015 05:30 PM
"Heatherlee" wrote:
So..
My question was:
Can we use a 1920x1080p file on the GEAR VR and have it perform as 3D? The answer is yes, which I was super glad about.
I put on "The Croods"
and can say the 3D on that actually made me happier about my purchase...the trailers (Gods and Kings, The Hobbit) don't do the device any justice whatsoever...
Now people here are mentioning...there are problems with passive 3D solutions such as RealD in the cinemas. I know brightness cutting in half is one...but what is everyone talking about "ghosting"? Last I checked, we don't move our heads around in the cinema...so...why would ghosting be an issue? or rather..what is 3D ghosting? If I can guess..it means double images ? But I don't notice ghosting at all in the "forced" cinema solution?
06-18-2015 07:39 PM
Re: Team OC: Please provide us specs for re-encoding videos
Postby JohnCarmack » Mon Dec 15, 2014 1:57 am
As stated above, anything that plays in the MediaPlayer should work in Cinema.
Because the movies are shown in less than half of the screen, and don't even cover all of that, encoding at high resolutions is just a waste of space and processing power. The lenses provide a little bit of a focus bubble in the center, so a bit more resolution in the movie than there are pixels on the screen is useful. 1280x720 is the highest res you should use, and 960x540 isn't a bad choice.
Unlike normal viewing on a modern mobile display, the individual pixels matter when blown up to cover your field of view, so you want to use a higher bit rate than you normally would for those resolutions. Much depends on your exact encoding process, but 5-10 Mb/s is reasonable for h264, but you can spend as much as you want.
H265 should be working, but we ran out of time to do the testing involved in migrating all our media over to it for the bit rate savings.
For 3D movies, you get good resolute with side-by-side uncompressed at 1920x540 resolution; just a vertical compression of a distorted 1080P side by side.
06-19-2015 11:39 AM
"Gherron" wrote:"HomerS66" wrote:
Try this video on Gear VR:
https://www.youtube.com/watch?v=EgD5_7u2NvQ
Sadly, I haven't found a method or app that I trust to pull these videos from YouTube. Any advice?
"Heatherlee" wrote:
As for 3D on Oculus Gear VR...it's something very important to me. John Carmack said using any file "over 720p" is a waste of power..heat..space...etc but I don't see why more resolution can be a bad thing.
06-19-2015 11:51 AM
06-29-2015 08:34 PM
06-29-2015 10:09 PM
"Heatherlee" wrote:
Hi everyone,
Recently bought this on Amazon - but thinking about returning.
One of the things I LOVED about the concept was that you could watch 3D movies similar to autostereoscopic content. What I found was underwhelming. Watching the trailer for The Hobbit...and Exodus in 3D..I just couldn't see the same quality of 3D as wearing passive glasses and a normal 3D TV...
The 3D seemed dull....and the lower resolution didn't help things much either.
Can you all please share your experiences with these two stock trailers...perhaps it's just me...but the 3D seems vastly weaker on the gear VR.