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3dsMAx to Adobe Premiere to Samsung Gear VR

ito_1986
Honored Guest
Greetings.
I´ve been working for a while on creating a VR animated Walkthrough video on 3dsMax. I created a sequence of PNG images with alpha channel and import them into Adobe Premiere Pro wich supposly has a new VR engine that allowed youto export vr videos and use some VR tools.
Im exporting the video from Adobe cheking the VR box and making it monoscopic and stereoscopic asswell to try to watch it at my samsung gear VR but this does not recognize it as a 360° video.

Can anyone help me please.

I´ll be aware, many thanks in advance
7 REPLIES 7

LZoltowski
Champion
What are you rendering out, are you rendering out a 360 image out of 3ds max? You need a camera in 3ds max capable of a 360 output. Vray has a spherical camera option. Your rendered image should look like, 


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LZoltowski
Champion
For stereoscopic video it gets more compicated, you need two images per frame, you would have to set up two cameras (one for left eye, and one for right eye). 

Bear in mind, this will take a very long time to render. 

Here is a basic guide for max quality, obviously for a spherical mapped video the numbers will be slightly lower:

"90° horizontal field of view per eye. 90° fits four times into 360°, so to have the same horizontal angular resolution, 360° video would need at least 1080x4=4320 pixels. Vertically, that would come out to 2160 pixels, or 4320x2160 = 9331200 pixels or 9.3 megapixels"
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

ito_1986
Honored Guest
LZ thanks for your answer.
I use the vray spherical 360 camera, the video and settings are ok. My problem is when I try to watch it on my Samsung Gear VR, I can watch it flat as a regular video but does not recognize the VR so the whole video looks flat like the image you sent instead of diving in as a 360 pano. 

LZoltowski
Champion
can you send me a small sample of the video before you make it VR for me to check?

Ill send you my email address in Private Message
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

LZoltowski
Champion
PS what are you using to watch it on the Gear?
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

silkey23
Honored Guest
I am trying to find a definitive resource on the subject of encoding from 3ds Max animation to both Oculus and GearVR.  The best I have managed is 3840 x 2160@30 fps (Stereoscopic Top/Bottom) using the Cineform Codec from Media encoder set to 5 in the quality setting.  H265 just fails to work and H264 is capped at this resolution.  If I try and go any higher than this in terms of pixels or FPS in Cineform it starts dropping frames.  I have looked everywhere for a definitive answer to this but to no avail.  I am using a decent machine (dual xeon e5-w8670 v4 96gb RAM, SSD etc) but no dice.  I would imagine that I should be able to watch a higher res 360 movie on the oculus than on the Gear!  Any tips?  I am happy to share what knowledge I have in producing animated movies from Vray.


silkey23 said:

I am trying to find a definitive resource on the subject of encoding from 3ds Max animation to both Oculus and GearVR.  The best I have managed is 3840 x 2160@30 fps (Stereoscopic Top/Bottom) using the Cineform Codec from Media encoder set to 5 in the quality setting.  H265 just fails to work and H264 is capped at this resolution.  If I try and go any higher than this in terms of pixels or FPS in Cineform it starts dropping frames.  I have looked everywhere for a definitive answer to this but to no avail.  I am using a decent machine (dual xeon e5-w8670 v4 96gb RAM, SSD etc) but no dice.  I would imagine that I should be able to watch a higher res 360 movie on the oculus than on the Gear!  Any tips?  I am happy to share what knowledge I have in producing animated movies from Vray.


Hi @silkey23 what GPU are you using?
Big PC, all the headsets, now using Quest 3