I am developing an app for GearVR and trying to implement the back button functionality on the device.
Now, I already have two static methods that pause and resume the game accordingly, but how can I have the OVRManager.cs not to restart the app everytime the back button is clicked, rather, pause and resume the game using my own methods?
Move your <intent-filter> from "com.unity3d.player.UnityPlayerProxyActivity" to "com.unity3d.player.UnityPlayerNativeActivity" (cut and paste), like this: