We've recently submitted an Samsung Gear VR app in Unity for a review, but it kept being rejected because the review team claimed that it can't go past the loading screen - although we couldn't reproduce this.
Then we've noticed that actually it's not going past the loading screen for everyone, except the testers added in Oculus dashboard.
Is there any setting in Unity that has to be set, or should the review testers be added? It's a bit strange issue, since I would expect that they should not have this problem.