06-24-2015 06:04 PM
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Oculus.Integration" android:versionName="1.0.0" android:versionCode="1">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:debuggable="false">
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:screenOrientation="landscape" android:launchMode="singleTask" android:configChanges="screenSize|orientation|keyboardHidden|keyboard">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
</application>
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="19" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
</manifest>
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="codx.unity.commons" >
<!-- VIBRATE is needed only if your game uses the functions related to the vibrator, otherwise you can remove it or include it in this comment -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- CAMERA and FLASHLIGHT permissions are needed only if your game uses the flashlight or take picture functions (both of them are needed), otherwise you can remove them or include them in this comment -->
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.FLASHLIGHT" />
<!-- INTERNET is needed either if your game uses internet or geo-localization functions, otherwise you can remove it or include it in this comment -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- ACCESS_FINE_LOCATION, ACCESS_COARSE_LOCATION and ACCESS_MOCK_LOCATION are needed only if your game uses geo-localization functions, otherwise you can remove them or include them in this comment -->
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" />
<!-- The camera.flash feature is declared for letting know the system that your app will use the flash led. It's reccomended to keep this declaration (since it's declared as not required so it doesn't filter the device support of your game) -->
<uses-feature android:name="android.hardware.camera.flash" android:required="false" />
<!-- Don't touch what follows if you don't know what you're doing or if you want to do some experiment make a backup of this file to be sure you cen revert to the orignal version in case of chrashes -->
<application android:icon="@drawable/app_icon" android:label="@string/app_name" name="codx.unity.commons.CommonsApplicationInits" >
<!-- This activity goes to replace and extend the original Unity player -->
<activity android:name="codx.unity.commons.OverriddenPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- This activity is declared to allow AndroidCommons.OpenDirectory() to show the directory tree -->
<activity android:name="codx.unity.commons.BrowseDirectory" android:label="@string/app_name" android:uiOptions="splitActionBarWhenNarrow" >
</activity>
</application>
</manifest>
06-24-2015 11:01 PM
06-25-2015 10:02 AM
06-26-2015 05:51 PM
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="codx.unity.commons" android:versionName="1.0.0" android:versionCode="1">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<!-- VIBRATE is needed only if your game uses the functions related to the vibrator, otherwise you can remove it or include it in this comment -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- CAMERA and FLASHLIGHT permissions are needed only if your game uses the flashlight or take picture functions (both of them are needed), otherwise you can remove them or include them in this comment -->
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.FLASHLIGHT" />
<!-- INTERNET is needed either if your game uses internet or geo-localization functions, otherwise you can remove it or include it in this comment -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- ACCESS_FINE_LOCATION, ACCESS_COARSE_LOCATION and ACCESS_MOCK_LOCATION are needed only if your game uses geo-localization functions, otherwise you can remove them or include them in this comment -->
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<!-- The camera.flash feature is declared for letting know the system that your app will use the flash led. It's reccomended to keep this declaration (since it's declared as not required so it doesn't filter the device support of your game) -->
<uses-feature android:name="android.hardware.camera.flash" android:required="false" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="19" />
<!-- Don't touch what follows if you don't know what you're doing or if you want to do some experiment make a backup of this file to be sure you cen revert to the orignal version in case of chrashes -->
<application android:icon="@drawable/app_icon" android:label="@string/app_name" name="codx.unity.commons.CommonsApplicationInits" >
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<!-- This activity goes to replace and extend the original Unity player -->
<activity android:name="codx.unity.commons.OverriddenPlayer" android:label="@string/app_name" android:screenOrientation="landscape" android:launchMode="singleTask" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<!-- This activity is declared to allow AndroidCommons.OpenDirectory() to show the directory tree -->
<activity android:name="codx.unity.commons.BrowseDirectory" android:label="@string/app_name" android:uiOptions="splitActionBarWhenNarrow" >
</activity>
</application>
</manifest>
06-29-2015 01:50 PM
07-13-2015 01:31 PM