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Devving for Samsung Gear?

pjenness
Rising Star
Hi

Perhaps there is a thread or location already for this, if so could someone point to it.

If not, the question is.

Assuming all we have at the moment is DK2, and Samsung Gear is releasing reasonably soon, is there an expectation that people can dev for it and be ready for its release?
Or will devs have to buy it and then modify and release their apps.

If so, is there a way to emulate the samsung gear hardware on dk2?
I.e. disable features that are not present, and throttle GPU power etc to match the gear VR to get approximation of its capibilitis.

Im interested to know who id intentionally devving for it now, and how.

I assume Samsung/Oculus want the gear VR to hit the shelves with usable content?


Thanks!!

-P
Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
3 REPLIES 3

foxinsox
Honored Guest
Apparently the Mobile SDK will be released by Oculus at the end of this month. The Gear VR release is rumored for December, so there should be a little bit of time to get a head start! I'm not sure if the DK2 can be used with the Mobile SDK though...

https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/973597
Ordered: August 3, 2014 Processing: October 21, 2014 Shipped: November 1, 2014 Delivered: November 3, 2014 Location: Australia

cybereality
Grand Champion
There will be a public mobile SDK at some point, I don't have an exact date at the moment.

There isn't any emulation currently, so you will need the actual hardware to test on. That said, you can get started on a game just using (for example) Unity on the PC, and then later port it to mobile when the hardware and SDK are available.
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foxinsox
Honored Guest
Thanks Cyber!
Ordered: August 3, 2014 Processing: October 21, 2014 Shipped: November 1, 2014 Delivered: November 3, 2014 Location: Australia