Normally I use a black plane or cube attached to the OVRcamera that uses mathf.lerp to fade the alpha from 0 to 1 when triggered, but I keep hearing that transparency should not be used with mobile. I don't have a GearVR to test with, but will this method still work for loading scenes? Anyone know of a better way?
Transparency is slow, but you don't have much choice when fading. This method will work fine, just make sure that you get rid of the plane when the fade has completed so that you don't sit around blending completely alpha'd pixels every frame thereafter. The SDK also comes with some screen fading code that does the same thing if you would like a reference.