01-08-2016 11:41 AM
01-11-2016 11:36 AM
"Oleksiis" wrote:
Depending on rumors I'm pretty sure there will be no 4K in 2016 (at least on Galaxy S7, maybe Note 6 will have it).
01-11-2016 11:45 AM
"thealgorithm" wrote:"Oleksiis" wrote:
Depending on rumors I'm pretty sure there will be no 4K in 2016 (at least on Galaxy S7, maybe Note 6 will have it).
The Xperia Z5 Premium has 4k (But at the moment, can use VR with only cardboard based android apps)..
02-11-2016 01:39 AM
02-11-2016 02:04 AM
02-11-2016 06:46 AM
"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.
Cheers,
mduffor
02-11-2016 08:43 AM
"munkondi" wrote:"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.
Cheers,
mduffor
what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next
people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras
02-11-2016 11:20 AM
"munkondi" wrote:"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.
Cheers,
mduffor
what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next
people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras
02-11-2016 11:38 AM
02-11-2016 02:34 PM
"mosley" wrote:
for mainstream phone use, todays processors seem to work just fine with 4k, as demonstrated by sony.
02-11-2016 03:29 PM
"andyring" wrote:"munkondi" wrote:"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.
Cheers,
mduffor
what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next
people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras
Maybe you're just thinking of viewing pictures?
If you are, i agree.
If you think we can play games in 4K on a mobile phone, you're wrong.