05-08-2018 12:01 AM
08-30-2018 06:37 PM
09-05-2018 11:42 AM
cgmonkee said:
Hey all, you have to "Set the project to linear color space in Player Settings",
this is a really easy step to miss in the setup, and will result in a
black screen when you build to Oculus GO. This is in the steps, but
again, easy to miss:
https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Lightweight-Render-Pipeline
10-07-2018 06:10 AM
play_edu said:
NewHi,
I created new projects with unity 2018.2.0f2 with LWRP for VR template. it's work. but I update rendering pipeline to 3.0.0 then it's not Work. also, Empty projects with LWRP 3.0.0 with unity 2018.2.1f1 not work. When I run app In oculus -go then device get a freeze.
I'm not using any postprocessing or anti-aliasing script and also disable option MSAA in camera.
Please suggest me can I use LWRP for production (Gear VR / GO ).
Best_regards,
Play_edu
12-14-2018 12:09 AM