12-09-2016 03:45 AM
I have used OpenGL to implement a VR
panoramic player. It look like image (VR_Player_withoutDistortion.png).
http://https//us.v-cdn.net/6024342/uploads/editor/ne/w0dtmdpm4geg.png
Now, I
want to run the app in Gear VR. Therefore, I need to distort the screen
according to lens of Gear VR. The expected result is shown in VR_Player_withDistortion.png.
But I don't find any way in Oculus
Mobile SDK to do this. I don't know whether I can use Oculus Mobile SDK to do
this. And is there any other methods?
Could anyone give some suggestions?
Thanks!
12-10-2016 03:52 AM