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How to Use the Oculus Mobile SDK to Realize Screen Distortion?

9reyson
Honored Guest

I have used OpenGL to implement a VR
panoramic player. It look like image (VR_Player_withoutDistortion.png). 

http://https//us.v-cdn.net/6024342/uploads/editor/ne/w0dtmdpm4geg.png

Now, I
want to run the app in Gear VR. Therefore, I need to distort the screen
according to lens of Gear VR. The expected result is shown in VR_Player_withDistortion.pngrtpwjzduz5qk.png



But I don't find any way in Oculus
Mobile SDK to do this. I don't know whether I can use Oculus Mobile SDK to do
this. And is there any other methods?



Could anyone give some suggestions?
Thanks!

1 REPLY 1

9reyson
Honored Guest
Sorry, I can't upload my pictures.