09-24-2014 01:27 AM
09-24-2014 02:54 AM
09-24-2014 03:37 AM
09-24-2014 06:07 AM
09-24-2014 11:41 AM
09-24-2014 12:07 PM
09-25-2014 12:52 AM
"Gerald" wrote:
Don't forget that this is not the endgame, but the first step..
"owenwp" wrote:
Its only the very first trial release, intended for a limited market.
"pixel67" wrote:
I see this limited first step as an absolute necessity in order to demonstrate the viability of the technology.
09-25-2014 01:25 AM
"mptp" wrote:
... a conservative estimate of 2 million Gear VR users ...
09-25-2014 06:06 AM
"mptp" wrote:
and it shattered my dreams by restricting its audience to a single (albeit popular) smartphone. I understand why, but that doesn't lessen the blow at all.
09-25-2014 08:15 AM
"Gerald" wrote:"mptp" wrote:
... a conservative estimate of 2 million Gear VR users ...
I hope your conservative estimate will become true, but I would be surprised if we see that many Gear VR users in the first generation.
"museumsteve" wrote:"mptp" wrote:
and it shattered my dreams by restricting its audience to a single (albeit popular) smartphone. I understand why, but that doesn't lessen the blow at all.
...surely it makes no difference what the screen is? If they were to release a dedicated consumer mobile VR headset for say £500 then surely people would buy it, I know I would, so why does it matter what the screen is? Using the Note 4 just means it is amazing value for those that want the Note 4 in the first place.