07-19-2015 03:06 PM
07-19-2015 06:19 PM
07-21-2015 03:06 AM
07-22-2015 09:14 AM
"Fanty" wrote:
It will get a fart smell sensor for S-HEalth. 😉
Ah no. Dont know. I lost any interest in the Note 5 after I read that it will still have a 2K display.
07-22-2015 09:50 AM
07-22-2015 11:36 AM
07-22-2015 01:00 PM
07-22-2015 02:38 PM
"HomerS66" wrote:
I would say mobile VR is maybe 2 years behind desktop VR in terms of tracking and VR experience.
07-22-2015 03:11 PM
"Fanty" wrote:
Maybe in terms of tracking.
But not in "performance". Not so much in performance to play 360Videos, but the performance to realtime render 3D envoirements for Games or experiences.
Laptop PCs are 2 years behind Desktop PCs in terms of 3D graphics performance. But smartphones should be something like 10 years behind.
And that means, mobile VR will have to live with very low polygon numbers and simple textures in game or experience envoirements, that are realtime calculated.
to be drastic:
Mobile VR will play games looking like Viral while Desktop VR will play games looking like OTOY renders. 😉
Nothing against Viral, thats a cool game. But some people like "eyecandy" and "Eyecandy" needs top performance, that is not possible to gain in a mobile device. (or better: lags behind a stationary device many years)
07-22-2015 03:34 PM
"HomerS66" wrote:
But i was actually talking about cloud streaming or streaming a game from a PC wireless to the mobile VR unit