04-05-2016 01:36 PM
Hi all. I have an odd issue that I ran into over the weekend. We have a VR project that uses some 360 video and ambisonic audio. It runs great on an Android device set up for Google Cardboard, but on the same hardware the video won’t play at all when plugged into Gear VR hardware. I can play any files at 720p, but nothing above that unless it’s under about 300mb. Normally I would think the video in question was too big of a resource for the device, but since the same content plays reliably in another project there must be something else going on.
If anyone could give me some insights as to what is happening I would greatly appreciate it! I get exactly the same results with any combination of the particulars listed below.
Hardware:
- Galaxy Note 4, and an S7
- Gear VR (the white one)
Software
- Unity 5.3.2f1
- Unity 5.3.4p1
- Unity 5.3.4f1
- AVPro 1.1.0, 1.2.0
Note - I have tried all combinations of the above both with and without any of the Oculus software (utilities and Unity package). When not using Oculus software I am using Unity built in VR.
Video
- One movie file at 3840x1920, about 500mb
Note - I have tried a wide range of encoded sizes/settings, and the only constant result I get is that I can play anything at 720p, or most anything above 720p but only for very short durations. Again, let me stress that the 500mb file DOES PLAY successfully when set up for google cardboard on the same android hardware, but not when set up for the gear vr.
Any insights? This is killing me.
Thanks so much, and all the best
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