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Nighttime Terror Demo - now available on Oculus Home

Anonymous
Not applicable
Nighttime Terror






www.NighttimeTerror.com

You can grab Nighttime Terror via Oculus Home. If you have Rift, visit the above link for the Windows demo.

And this is the Share page:
https://share.oculus.com/app/nighttime-terror-demo


This is the old post. I keep it up because it demonstrates how the injector tool worked.
Installation
Testing apps on GearVR is not as trivial as on the Rift, since apps need to contain a device specific signature file. Usually, this signature file has to be included at compile time, however I have written GearVRPublicAPKTesting, a little tool which can inject signature files into an existing apk.


  • Download my game: http://vr-bits.com/#nighttimeterror Preview is now closed. Thanks to everyone for testing the game. Expect a GearVR release in the near future.

  • Use this Android app to get your device id (also made by me): https://play.google.com/store/apps/details?id=com.skyworxx.gearvrnote4deviceidgrabber

  • Create a signature file on this website: https://developer.oculus.com/tools/debug/

  • Download this tool and unpack it: https://www.dropbox.com/s/fyi8xnxxakpq6km/GearVRPublicAPKTesting_0.0.2.7z?dl=0 (it requires JRE)

  • Place my game and your signature file in the folder of the tool

  • In a command prompt navigate to that folder and run:
    run.bat NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE
    Replace YOUR_SIGNATURE_FILE with the name of your signature file
    For mac users, calling the PublicAPKTesting.jar directly should work:
    java -jar PublicAPKTesting.jar NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE

  • A new apk has been created with the name signed_NighttimeTerror_0.16_LAUNCHER.apk. Transfer it to your phone. select it in the 'my files" file browser, install it and launch it from the app drawer (NOT from Oculus Home)

  • Start the game and enter your username (right panel) if you like. Let's see who can beat the highscore 😄
54 REPLIES 54

Jaycee900
Explorer
"cybereality" wrote:
Have you guys tried uninstalling from the Android settings rather than in the Oculus app?

Hi, just tried that and no luck still does the same...
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk

cybereality
Grand Champion
OK, I was able to reproduce the issue on a test device. I will get an engineer to take a closer look.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Jaycee900
Explorer
Got this to work now, the start button stayed on, so thanks if someone fixed the issue!
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk

cybereality
Grand Champion
Yes, we were able to fix the problem earlier this morning. It should be fine now.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

MaxSMoke777
Expert Protege
Could you please repost that Injection program? I'm trying to get my game to work on the GearVR and I can't get past the "You are not a developer" message.

"skyworxx" wrote:

This is the old post. I keep it up because it demonstrates how the injector tool worked.
Installation
Testing apps on GearVR is not as trivial as on the Rift, since apps need to contain a device specific signature file. Usually, this signature file has to be included at compile time, however I have written GearVRPublicAPKTesting, a little tool which can inject signature files into an existing apk.


  • Download my game: http://vr-bits.com/#nighttimeterror Preview is now closed. Thanks to everyone for testing the game. Expect a GearVR release in the near future.

  • Use this Android app to get your device id (also made by me): https://play.google.com/store/apps/deta ... eidgrabber

  • Create a signature file on this website: https://developer.oculus.com/tools/debug/

  • Download this tool and unpack it: https://www.dropbox.com/s/fyi8xnxxakpq6 ... .2.7z?dl=0 (it requires JRE)

  • Place my game and your signature file in the folder of the tool

  • In a command prompt navigate to that folder and run:
    run.bat NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE
    Replace YOUR_SIGNATURE_FILE with the name of your signature file
    For mac users, calling the PublicAPKTesting.jar directly should work:
    java -jar PublicAPKTesting.jar NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE

  • A new apk has been created with the name signed_NighttimeTerror_0.16_LAUNCHER.apk. Transfer it to your phone. select it in the 'my files" file browser, install it and launch it from the app drawer (NOT from Oculus Home)

  • Start the game and enter your username (right panel) if you like. Let's see who can beat the highscore 😄