12-28-2014 08:59 AM
Installation
Testing apps on GearVR is not as trivial as on the Rift, since apps need to contain a device specific signature file. Usually, this signature file has to be included at compile time, however I have written GearVRPublicAPKTesting, a little tool which can inject signature files into an existing apk.
Download my game: http://vr-bits.com/#nighttimeterrorPreview is now closed. Thanks to everyone for testing the game. Expect a GearVR release in the near future.- Use this Android app to get your device id (also made by me): https://play.google.com/store/apps/details?id=com.skyworxx.gearvrnote4deviceidgrabber
- Create a signature file on this website: https://developer.oculus.com/tools/debug/
- Download this tool and unpack it: https://www.dropbox.com/s/fyi8xnxxakpq6km/GearVRPublicAPKTesting_0.0.2.7z?dl=0 (it requires JRE)
- Place my game and your signature file in the folder of the tool
- In a command prompt navigate to that folder and run:
run.bat NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE
Replace YOUR_SIGNATURE_FILE with the name of your signature file
For mac users, calling the PublicAPKTesting.jar directly should work:
java -jar PublicAPKTesting.jar NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE- A new apk has been created with the name signed_NighttimeTerror_0.16_LAUNCHER.apk. Transfer it to your phone. select it in the 'my files" file browser, install it and launch it from the app drawer (NOT from Oculus Home)
- Start the game and enter your username (right panel) if you like. Let's see who can beat the highscore 😄
03-18-2015 04:18 PM
"cybereality" wrote:
Have you guys tried uninstalling from the Android settings rather than in the Oculus app?
03-18-2015 07:05 PM
03-19-2015 02:53 PM
03-19-2015 02:57 PM
02-12-2016 04:59 AM
"skyworxx" wrote:
This is the old post. I keep it up because it demonstrates how the injector tool worked.Installation
Testing apps on GearVR is not as trivial as on the Rift, since apps need to contain a device specific signature file. Usually, this signature file has to be included at compile time, however I have written GearVRPublicAPKTesting, a little tool which can inject signature files into an existing apk.
Download my game: http://vr-bits.com/#nighttimeterrorPreview is now closed. Thanks to everyone for testing the game. Expect a GearVR release in the near future.- Use this Android app to get your device id (also made by me): https://play.google.com/store/apps/deta ... eidgrabber
- Create a signature file on this website: https://developer.oculus.com/tools/debug/
- Download this tool and unpack it: https://www.dropbox.com/s/fyi8xnxxakpq6 ... .2.7z?dl=0 (it requires JRE)
- Place my game and your signature file in the folder of the tool
- In a command prompt navigate to that folder and run:
run.bat NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE
Replace YOUR_SIGNATURE_FILE with the name of your signature file
For mac users, calling the PublicAPKTesting.jar directly should work:
java -jar PublicAPKTesting.jar NighttimeTerror_0.16_LAUNCHER.apk YOUR_SIGNATURE_FILE- A new apk has been created with the name signed_NighttimeTerror_0.16_LAUNCHER.apk. Transfer it to your phone. select it in the 'my files" file browser, install it and launch it from the app drawer (NOT from Oculus Home)
- Start the game and enter your username (right panel) if you like. Let's see who can beat the highscore 😄