attached the ONSPAudioSource script to all my AudioSources and
checked the "Spatialization Enabled" and "Reflections Enabled",
enabled the "OCULUS ATTENUATION" and set as range 1 to 1000 meters
Then created a "Main" Audio Mixer and:
routed each AudioSource to it
added the OculusSpatializerReflection effect to its main channel.
The thing is this: all works and sounds as expected when I run the scene from the Unity editor. However when I upload the application to the Gear VR, while the "dry" HRTF spatialization works, no reverberations are present.
I connected adb to the device wirelessly to the device and seen that when the app is running, LogCat is floodedwith continuous logs (log tag OvrAudio,Info level) saying:
Shared Reverb unavailable
I'm using a Samsung S7 (SM-G930F, Europe) running Android 6.0.1.