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RFE: Emulating Input in Developer Mode?

lhl
Protege
Hi, I'm doing GearVR dev and have Developer Mode enabled - it makes for a much easier workflow, but one thing that's missing is head turning.

* Would it be possible to enable the internal IMUs in developer mode? Obviously it won't be as accurate, but it'd be super useful.

* Another thing would be emulating rotation via swipes on the touchscreen. This would be even more useful

* Lastly, this is a development comfort thing - I'm pretty sensitive to the 60Hz flicker and it seems much worse in Developer Mode than in the headset. Maybe there could be a low persistence toggle available in Developer Mode as well.
2 REPLIES 2

HomerS66
Expert Protege
"lhl" wrote:

* Lastly, this is a development comfort thing - I'm pretty sensitive to the 60Hz flicker and it seems much worse in Developer Mode than in the headset. Maybe there could be a low persistence toggle available in Developer Mode as well.


I thought there is a toggle to switch LP on and off.

clone
Explorer
"HomerS66" wrote:

I thought there is a toggle to switch LP on and off.


Nope, you just can toggle the "Developer Mode" and then Low Persistence is activated automatically - no separate switch for it available.
...why so serious?