I've tried publishing my game to the Oculus store several times and I keep getting the same error about the frame rate not being at 60FPS. When I test my game it's a solid 59FPS throughout, and I was assuming this is technically 60FPS? Because even when I remove everything in my scene I still get 59FPS, or is there something I am missing?
I'm not sure what I can do to bring it up to 60FPS from 59FPS, as there's nothing in the scene when I test.