04-07-2016 11:27 AM
04-07-2016 12:23 PM
04-07-2016 02:47 PM
04-07-2016 03:07 PM
04-07-2016 03:23 PM
I've been wondering about this as well. I've played around with TrinusVR and moonlighting, and Steam streaming with my Gear VR and some games work decently with head tracking. Witcher works decently, MGS4 works quite well, GTAV doesn't work well, just to name a few. The control scheme is what makes it difficult, and I can't seem to separate head tracking from turning the entire body with most games. I've played Quake this way as well and it works perfectly, other than having to puke every 10 minutes or so, I think this will be the Rift's weakness until they can do Room scale.
I'm surprised that there is not a lot of chatter on this. Oculus and/or Steam should be making tools available to retrofit older games for VR, of course those updates would be sold as DLC and make money for everyone. I'd be more than happy to pay for a VR retrofit.
PS: GTAV in particular is quite incredible in VR. I can't wait to get an experience like that with a game and hardware actually designed for it.
04-07-2016 03:51 PM
04-08-2016 08:37 AM
04-10-2016 07:28 AM
04-10-2016 07:29 AM
04-11-2016 11:46 AM