05-17-2015 04:31 PM
05-17-2015 04:47 PM
05-17-2015 05:20 PM
05-17-2015 05:40 PM
"bthiem333" wrote:
I know the argument usually is that seeing the edge of the frame breaks immersion,
05-17-2015 05:49 PM
"zenplay" wrote:"bthiem333" wrote:
I know the argument usually is that seeing the edge of the frame breaks immersion,
There should be a workaround for this:
1. Limit the view direction change and never allow to see the edge.
2. Distort the gaze-change-to-vr-view-change map so that the vr view smoothly stops at the boundary with a slight excess of head direction change.
05-17-2015 06:11 PM
"bthiem333" wrote:"zenplay" wrote:"bthiem333" wrote:
I know the argument usually is that seeing the edge of the frame breaks immersion,
There should be a workaround for this:
1. Limit the view direction change and never allow to see the edge.
2. Distort the gaze-change-to-vr-view-change map so that the vr view smoothly stops at the boundary with a slight excess of head direction change.
This would be interesting to see, but in my experience from testing DK1 and DK2, suddenly restricting the ability of the head to move is actually more off-putting than seeing the edge of frame. We've been trained to see the edges of our frame due to watching videos on monitors, but the sensation of being restricted from turning is not something we're used too and probably more immersion breaking.
That being said I would really like to see these things being experimented with more.
05-18-2015 10:15 AM
05-18-2015 10:45 AM
05-18-2015 10:52 AM
05-18-2015 02:15 PM