In every one of my projects for Gear VR, I get these black dots, they look like some sort of banding artifact, over all of my surfaces. They extend away from the camera and get less and less apparent as they proceed into the distance.
They also only show up in lit areas of the scene. If there is a shadow on the ground, these dots vanish. If light is hitting a surface, they show up.
I've turned off GI, I've turned it on. I have changed just about setting I can find and I am at a loss as to what is causing this artifact to appear.
There is no way I can show this to our clients.
Any help is greatly appreciated.
I'm using the latest Unity build
UPDATE:SOLVED
So it had to do with Pixel Light Count being set to 1.
Setting it to zero got rid of the black dots, and gave me back Forward rendering.
So far it seems as though having an actual Directional Light plugged into the Sun parameter under the Environmental Lighting dialog is what is causing some of the issue.
Setting it back to None, the black dots are gone from my main terrain model, but they still exist on other models.
If you plug a usb keyboard into the charging port on the S6 gearvr, using an on the go cable (otg), THEN plug the S6 into the gvr, you should be able to screenshot by just hitting print screen on the keyboard.
I had the same problem. In my case it was caused by the export of my geometry from sketchup. 'Export 2-sided faces' was on for everything. It only should be on for transparant (glass) materials.