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Art Assets for GearVR/GO apps uploaded via Store *not* for public release

Anonymous
Not applicable
We create a number of GearVR/Go apps for clients and partners that will be available on their devices via user channel control but likely never to be released to the public / submitted to the Store. However I would still like to be able to upload relevant art assets for the library listing so on our demo Go hardware library, I'm not swamped with orange placeholder images. At what point do the art assets get picked up and shown?
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