We are a team that have used last 6 weeks building a game for the gear VR and all left is to get it on the store since we can show it off using osig files.
Launching download on as a tester result in a halt and resets to 0, meaning im unable to actually play the game on the Oculus application.
Going through the guides we used Unity engine (2017.1.0f3 and then store build upgrade it to 2017.2) Oculus integration, Android SDK, Java 8 and set the AppID, package name and all this. We build fine, dashboard give no errors at upload and manifest is using oculus own generated version. Ive made a random test branch and added myself and a external as testers for the branch but everytime either of us try and download (Update) from the oculus store application. The download manager starts and finishes in about 5-10 seconds, at this point Oculus normally reach around 14 % and is then halted completely, after a while it resets to 0% and you can stop it and try again with same result.
Does anyone have some insight into what might be wrong here since ive found no solutions or otherwise help.