I tried to upload a ZIP to the rift version of my app, i wanted to use the same build for Oculus, VivePort, Steam, upon uploading to Oculus i get the openvr_api.dll error. I think this should be just a warning, not an error, since my app works allright because i load and unload SDK's on demand.
I want to use only 1 build for all the stores so i can save time.
This is something that affects us all, is it possible to consider this?