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My app only uses gaze input. What option should I check on 'supported devices'?

Thirties
Honored Guest
Hi everyone,

My application only uses gaze input for every interaction. Therefore, there's no need for any input device other than the headset.
When I submitted the application for review, it was rejected because I selected 'Oculus Touch' as device and the application didn't actually use it.
It all makes sense, but in the 'Specifications' tab of a submission it's required to check AT LEAST one supported input device and there's no 'none' option.

Finally, my question is: will it be accepted if I check the 'another device' option? What should I do otherwise?
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