07-09-2018 08:40 PM
07-10-2018 09:42 AM
Thanks for reaching out. When your app was approved for
keys in January, it was noted that the app does not meet the standards
to be included in the Oculus Store.
We have enabled Oculus Key generation on your submission
so that you can distribute your content through the Oculus platform.
Oculus Keys are free for you to use and can be generated through the Developer Center under the "Platform" tab while managing your build. More information on Oculus Keys is available here.
Due to the volume of submissions, we can't offer specific
feedback at this time. To get an idea of the content standards required
for the Oculus Store, please take a look at our publishing
documentation, especially our Best Practices and Publishing Requirements. You can also look through the games and applications that we currently feature.
We continue to monitor user metrics for our all apps, and
any titles that show outstanding user adoption, game play time, etc. are
reviewed regularly for conversion into the main section of the Oculus
Store. You'll be able to get more information here about the App Review Process, as well as what to do next for Post-App Release.
Thanks,
The Oculus Store Team
When Tunescape was submitted in January, it may not have
met the store guidelines in some way, but I was never informed of why
exactly. This is now July, and the app has evolved and grown immensely
in that time. This re-submittal was specifically to get a new review
for inclusion in the store.
It sounds like you are suggesting that the only way for me
to get Tunescape onto the store at this point is to do some sort of
third-party distribution using Oculus keys until it has somehow gained
traction without a store presence. The entire point of getting onto the
store is for presence and discoverability.
Assuming that Tunescape doesn't meet the requirements six
months after its original rejection, without a full review, is
ludicrous. The app now meets all best practice and publishing
requirements, and should be tested and reviewed as such.
How can any app "show outstanding adoption" if users can't see the app on the store to purchase and download?
A full review is necessary, not just an assumption that
the app today is the same as it was six months ago. I will keep this
issue open until a full review has been performed.
07-11-2018 04:06 PM
07-13-2018 02:52 PM