I seem to have hit an issue with Store builds not refreshing on the Oculus Go Store (perhaps similar to: Alpha, Beta, RC Channel Builds not Downloading on Oculus Go). I recently (Aug 21) submitted an updated app "Campus Life and Style VR" to the Oculus Store that unfortunately had some Firebase code enabled (with Google service turned off) - which would crash the app on launch. That first bad submission seemed to have propagated (CDN) to the Oculus Store pretty quick, within ~1 day.
I caught the error and resubmitted a build (AppCode: ~46) with the appropriate fixes. And unfortunately it's been > 1 day and the Oculus Store has still not picked up the changes. I've verified by downloading the app from the Oculus Store and doing an adb logcat to confirm it is indeed the broken Aug 21st build. I wasn't sure if it was maybe the VersionCode that would kick off a refresh so this morning I submitted a 1.0.1 version /and will continue to wait.
I know you and the Oculus team must be super busy - but our customers aggregate will be using our apps (on Gos) on thousands of students starting September 1st and I want to make sure we can tell them everything is fine. Any insights on this would be appreciated. Thank you for your time.
App Name: Campus Life and Style VR Platform: Native C/C++ Android app AppVersion: 1.0.1 AppCode: 48
Since our customers need their Oculus Go's by September 1st, we've made a decision to manually install working APKs onto each Go to be sent out these next few days. We're hoping that once the Oculus team makes their fix, our customers can update their app(s) and go from there, but that out of the box they have something that just works.
I think this gets our customers going, while giving you guys (Oculus) the proper time to fix things. Keep me posted!
We were just about to send out the first batch of headsets when I decided to check the Oculus Store again. And it looks like whatever server build / testing issues have been resolved. I am able to download the app and have verified it is the 1.0.1 version I last pushed.