How to submit free demo and paid release
Hi, do I have to create 2 separate apps for a free demo and future paid release? Thank you.
Hi, do I have to create 2 separate apps for a free demo and future paid release? Thank you.
Hi everyone,My application only uses gaze input for every interaction. Therefore, there's no need for any input device other than the headset.When I submitted the application for review, it was rejected because I selected 'Oculus Touch' as device and...
Hi alli am sharing my app on the oculus store to Alpha.All step it s good but i don t know how create a "privacy policy".Someone know how ?Sorry to my english
Recently I had a chat with oculus support which lead to me having my problems fixed up to the point where I needed a developer acccount. When you create an account it seems that it requires you to be apart of an organization while I am not apart of o...
Hello,I've looked at the store policy and know that "pornogrpahic content" is not allowed.My app contains nudity but not in any sexual or pornographic nature. I'm making a figure drawing app and have taken steps to stylize the models into a statue-es...
Hello i was wondering what i have to do to get the application as coming soon on Oculus Store
In the store asset guidelines (https://developer.oculus.com/distribute/asset-guidelines/) there is a "Mini landscape" image mentioned, but it doesn't say anywhere what it's for. On the asset upload page for a Quest app in the developer dashboard the ...
I just got answer back from the Oculus Submissions Team today, "your application is not yet suited for the Oculus Store". It doesn't seem to be a technical problem; otherwise, I believe they would tell me more specifically what technical problem it h...
^ title. For some reason we can't upload those two bits of art and it's holding up our submission.Any idea why?
I tried to upload our latest built but the oculus command line interface refused to accept it. The reason was that "openvr_api.dll" is known to make trouble with the Oculus store. (thats what the uploader says)Why is that? Since when is that? How do ...
Hello,I have tried submitting by 2 computer(mac windows) when I click the button"submit for review", it said:Post Save ErrorGraphQL server responded with error 1357006: We're having trouble completing your request. Please try again.Is there any misop...
im from Slovenija and there is no option for this country pls help
bonjour, comment faire pour changer son moyen de paiement " ajouter une carte " svp merci
Hi.I got problem with passing VRC.PC.Tracking.1 test. Test's overview says "When configuring the submission metadata for your app, it must meet the requirements for either sitting, standing, or roomscale play modes." My app uses only roomscale mode a...
VRC.PC.Input.1 says that " The app must not submit frames or accept input when the user removes the HMD or opens the Dash" . I am confused how can i ensure that my app is not accepting input ?? Can I check this with the Oculus debug tool ?
Hi,I recently submitted my game to oculus but my game got rejected because of the following reason.VRC.PC.Performance7 : App must render without convergence errors or unusual distortionThey said that "Judder can be seen when the user moves or rotates...
VRC.PC.Performance.7 - Unusual distortionI failed my app submission because of unusual distortion and I can't reproduce this problem. Has anyone ever had this and can give me any pointers?I'm using Unity 2019.3.0f3 with Oculus Integration.My Testsyst...
In the Validation Test Results for our Go app, we've seen the following for the past month:"This app includes x86 libraries. These are unnecessary and take up space. The following x86 libraries should be removed: libunity.so, libmono.so, libmain.so. ...
Hi,I'm looking to develop a non-game app that will need to be install mainly by people at home with their own consumer headsets. Its not entertainment and is healthcare based and doesn't really for in the store. I initially tried to contact support a...
For apps already on the store:To update it, do I just push a new build to the store channel? Or do I have to resubmit and run it through the review process again?
I'm trying to upload my first APK to the ALPHA Channel and I get stuck on "Current processing step: validating package contents (2/3)". Does anyone know how long this process usually takes? Or if there is something wrong with my build?
For apps already available in the store:Let's say we were going to do a major update or DLC for our game and we wanted to change certain banners, etc, to sync with the launch day of the new content - what would be the best practice here?
The site says that the team works remotely, but I have a feeling that the guys stopped working at all...Our application (Fractal Alchemist) was approved a week ago (we received an e-mail about this), but the application has not appeared in the Oculus...
Surprise ! today I try to upload a new build on RC channel and this message appear:APK Signed With Signature Schema V3APK is signed with Signature Scheme V3, which is not yet supported. Please disable signing with Scheme V3 and upload again.I always ...
I am working through the submission process with my app (1682666568488584), and seem to have come to an impass with VRC.PC.Input.3.Unfortunately, due to the very nature of the app (it shows the user’s absolute sensor positions within an absolute room...
Hi!My submission process was failed because of VRC.PC.Input.3. I got this message from Oculus: Selecting the Reset View function does not vertically reset the user's position. I checked other games on the store and the reset view function worked as i...
VRC.PC.Input.3Selecting Reset View in Dash must reset the user’s position and orientation.When users select reset view, it should also reset their vertical position.Hi All,We failed the above test and I am very confused what they want the functionali...
Hi my game was failed on VRC.PC.Performance.3 test(App must display graphics in the headset at 90 frames per second (Rift), or 80 frames per second (Rift S) on Nvidia 970 GPU running Windows 10). The result was: "The application does not perform at 8...
(sorry for the double post, original topic was a discussion instead of a question)VRC.PC.Audio.1 is our last remaining VRC, but I'm struggling to find any info on how to set our project up to pass.We're using: Wwise 2017.2.0Unity Integration Bundle: ...
Hey guysWhen I build my apk file without creating the required manifest file, it builds beautifully.But the oculus store won't accept my build. So I follow all the instructions to a T and no matter what i do unity will not build my apk when I create ...